Intel Arc 140T
vs
Intel Arc Graphics 112EU Mobile

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc 140T and Intel Arc Graphics 112EU Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 1024 (1024 vs 896)
  • Newer Launch Date: January 2025 (January 2025 vs December 2023)
  • Higher Boost Clock: 2200 MHz (2.35 GHz vs 2200 MHz)

Basic

Intel
Label Name
Intel
January 2025
Launch Date
December 2023
Integrated
Platform
Integrated
-
Former Codename
Meteor Lake GT1
TSMC N5P
GPU Lithography
TSMC N5
Intel Arc 140T GPU
Model Name
Intel Arc Graphics 112EU Mobile
Arc Graphics
Generation
Meteor Lake
300 MHz
Base Clock
300 MHz
2.35 GHz
Boost Clock
2200 MHz
-
Bus Interface
Integrated (IGP)
8
RT Cores
-
8 Xe-cores
Compute Units
112
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
64
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Xe-LPG+
Architecture
Xe-LPG

Memory Specifications

-
Memory Size
System Shared
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
-
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
-
Memory Clock
System Shared
-
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

Yes
AV1 Encode/Decode
Yes
-
DisplayPort Extensions
2.1 UHBR20
Yes
H.264 Hardware Encode/Decode
Yes
Yes
H.265 HEVC Hardware Encode/Decode
Yes
-
HDMI Version
2.1 FRL
Yes
Intel Quick Sync Video
Yes
7680 x 4320 @ 60Hz
Max Resolution DP
7680 x 4320 @ 60Hz
3840 x 2400 @ 120Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
7680 x 4320 @ 60Hz
4
Number of Displays Supported
4
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

75.2 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.8 GPixel/s
150.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.2 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.885 TFLOPS
4.8 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.942 TFLOPS

AI Features

OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
77
GPU Peak TOPS (Int8)
18 TOPS
Yes
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

1024
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
8 MB
L2 Cache
-
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
No
DirectX 12.2
DirectX
12.2
-
Power Connectors
None
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
-
Shader Model
6.6

Benchmarks

FP32 (float) / TFLOPS
Arc 140T
4.8 +22%
Arc Graphics 112EU Mobile
3.942
3DMark Steel Nomad
Arc 140T
812 +36%
Arc Graphics 112EU Mobile
597
3DMark Time Spy
Arc 140T
3719 +26%
Arc Graphics 112EU Mobile
2941
Vulkan
Arc 140T
37148 +26%
Arc Graphics 112EU Mobile
29437
OpenCL
Arc 140T
42921 +48%
Arc Graphics 112EU Mobile
28907