Advantages
- Higher Boost Clock: 3599MHz (2200 MHz vs 3599MHz)
- Larger Memory Size: 24GB (System Shared vs 24GB)
- Higher Bandwidth: 1152 GB/s (System Dependent vs 1152 GB/s)
- More Shading Units: 6144 (896 vs 6144)
Basic
Intel
Label Name
AMD
December 2023
Launch Date
-
Integrated
Platform
Desktop
Meteor Lake GT1
Former Codename
-
TSMC N5
GPU Lithography
-
Intel Arc Graphics 112EU Mobile
Model Name
Radeon RX 7990 XTX
Meteor Lake
Generation
Navi III
300 MHz
Base Clock
2500MHz
2200 MHz
Boost Clock
3599MHz
Integrated (IGP)
Bus Interface
PCIe 4.0 x16
-
Transistors
57,700 million
-
RT Cores
96
112
Compute Units
96
No
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Xe-LPG
Architecture
RDNA 3.0
Memory Specifications
System Shared
Memory Size
24GB
DDR5 / LPDDR5X (System Shared)
Memory Type
GDDR6
System Dependent
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
System Shared
Memory Clock
3000MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1152 GB/s
Display and Media
Yes
AV1 Encode/Decode
-
2.1 UHBR20
DisplayPort Extensions
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
2.1 FRL
HDMI Version
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
7680 x 4320 @ 60Hz
Max Resolution HDMI
-
4
Number of Displays Supported
-
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL
Outputs
1x HDMI 2.1a
2x DisplayPort 2.1
1x USB Type-C
2x DisplayPort 2.1
1x USB Type-C
Theoretical Performance
52.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
691.0 GPixel/s
123.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1382 GTexel/s
7.885 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
176.9 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.764 TFLOPS
3.942
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
90.219
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
-
18 TOPS
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-
Miscellaneous
896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
-
L1 Cache
256 KB per Array
-
L2 Cache
6MB
-
TDP
405W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
No
CUDA
-
12.2
DirectX
12 Ultimate (12_2)
None
Power Connectors
3x 8-pin
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.6
Shader Model
6.7
-
Suggested PSU
800W
Benchmarks
FP32 (float)
/ TFLOPS
Arc Graphics 112EU Mobile
3.942
Radeon RX 7990 XTX
90.219
+2189%
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