Intel Arc 130T
vs
Intel Arc 140T

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc 130T and Intel Arc 140T video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2.35 GHz (2.2 GHz vs 2.35 GHz)
  • More Shading Units: 1024 (896 vs 1024)

Basic

Intel
Label Name
Intel
January 2025
Launch Date
January 2025
Integrated
Platform
Integrated
TSMC N5P
GPU Lithography
TSMC N5P
Intel Arc 130T GPU
Model Name
Intel Arc 140T GPU
Arc Graphics
Generation
Arc Graphics
300 MHz
Base Clock
300 MHz
2.2 GHz
Boost Clock
2.35 GHz
7
RT Cores
8
7 Xe-cores
Compute Units
8 Xe-cores
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Xe+
Architecture
Xe-LPG+

Memory Specifications

System Shared
Memory Type
System Shared

Display and Media

Yes
AV1 Encode/Decode
Yes
Yes
H.264 Hardware Encode/Decode
Yes
Yes
H.265 HEVC Hardware Encode/Decode
Yes
Yes
Intel Quick Sync Video
Yes
7680 x 4320 @ 60Hz
Max Resolution DP
7680 x 4320 @ 60Hz
3840 x 2400 @ 120Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
4
Number of Displays Supported
4
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

62 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
75.2 GPixel/s
123 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
150.4 GTexel/s
3.9 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.8 TFLOPS

AI Features

OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
63
GPU Peak TOPS (Int8)
77
Yes
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
4 MB
L2 Cache
8 MB
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
DirectX 12.2
DirectX
DirectX 12.2
28
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Arc 130T
13
Arc 140T
13
Shadow of the Tomb Raider 1440p / fps
Arc 130T
20
Arc 140T
22 +10%
Shadow of the Tomb Raider 1080p / fps
Arc 130T
32
Arc 140T
34 +6%
Cyberpunk 2077 2160p / fps
Arc 130T
5
Arc 140T
8 +60%
Cyberpunk 2077 1440p / fps
Arc 130T
11
Arc 140T
15.8 +44%
Cyberpunk 2077 1080p / fps
Arc 130T
16
Arc 140T
23 +44%
FP32 (float) / TFLOPS
Arc 130T
3.9
Arc 140T
4.8 +23%
3DMark Steel Nomad
Arc 130T
537
Arc 140T
812 +51%
3DMark Time Spy
Arc 130T
2378
Arc 140T
3719 +56%
Blender
Arc 130T
640.3
Arc 140T
758.66 +18%
Vulkan
Arc 130T
31178
Arc 140T
37148 +19%
OpenCL
Arc 130T
33794
Arc 140T
42921 +27%