NVIDIA GeForce GTX 1060 6 GB GDDR5X
vs
AMD Radeon 8060S Graphics

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1060 6 GB GDDR5X and AMD Radeon 8060S Graphics video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2900 MHz (1709MHz vs 2900 MHz)
  • Higher Bandwidth: 256 GB/s (192.2 GB/s vs 256 GB/s)
  • More Shading Units: 2560 (1280 vs 2560)
  • Newer Launch Date: January 2025 (October 2018 vs January 2025)

Basic

NVIDIA
Label Name
AMD
October 2018
Launch Date
January 2025
Desktop
Platform
Integrated
GeForce GTX 1060 6 GB GDDR5X
Model Name
AMD Radeon 8060S Graphics
GeForce 10
Generation
Radeon 8000S
1506MHz
Base Clock
-
1709MHz
Boost Clock
2900 MHz
PCIe 3.0 x16
Bus Interface
Integrated
7,200 million
Transistors
-
-
RT Cores
40
-
Compute Units
40
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
TSMC
16 nm
Process Size
4 nm
Pascal
Architecture
RDNA 3.5

Memory Specifications

6GB
Memory Size
System Shared
GDDR5X
Memory Type
System Shared LPDDR5x
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256-bit
1001MHz
Memory Clock
LPDDR5x-8000
192.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256 GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
-

Theoretical Performance

82.03 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186 GPixel/s
136.7 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
464 GTexel/s
68.36 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.7 TFLOPS
136.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
464 GFLOPS
4.287 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.85 TFLOPS

Miscellaneous

10
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1280
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
48 KB (per SM)
L1 Cache
-
1536KB
L2 Cache
-
120W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
6.1
CUDA
No
12 (12_1)
DirectX
12
1x 6-pin
Power Connectors
None
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.8
300W
Suggested PSU
-

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1060 6 GB GDDR5X
9
Radeon 8060S Graphics
38 +322%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1060 6 GB GDDR5X
33
Radeon 8060S Graphics
80 +142%
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1060 6 GB GDDR5X
50
Radeon 8060S Graphics
115 +130%
FP32 (float) / TFLOPS
GeForce GTX 1060 6 GB GDDR5X
4.287
Radeon 8060S Graphics
14.85 +246%
Blender
GeForce GTX 1060 6 GB GDDR5X
369
Radeon 8060S Graphics
1335.18 +262%