Advantages
- Newer Launch Date: October 2016 (October 2016 vs August 2016)
- Higher Boost Clock: 1708MHz (1455MHz vs 1708MHz)
- Larger Memory Size: 3GB (2GB vs 3GB)
- Higher Bandwidth: 192.2 GB/s (112.1 GB/s vs 192.2 GB/s)
- More Shading Units: 1152 (640 vs 1152)
Basic
NVIDIA
Label Name
NVIDIA
October 2016
Launch Date
August 2016
Desktop
Platform
Desktop
GeForce GTX 1050
Model Name
GeForce GTX 1060 3 GB
GeForce 10
Generation
GeForce 10
1354MHz
Base Clock
1506MHz
1455MHz
Boost Clock
1708MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
3,300 million
Transistors
4,400 million
40
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Samsung
Foundry
TSMC
14 nm
Process Size
16 nm
Pascal
Architecture
Pascal
Memory Specifications
2GB
Memory Size
3GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1752MHz
Memory Clock
2002MHz
112.1 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s
Display and Media
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Theoretical Performance
46.56 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
81.98 GPixel/s
58.20 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.0 GTexel/s
29.10 GFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
61.49 GFLOPS
58.20 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.0 GFLOPS
1.899
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.856
TFLOPS
Miscellaneous
5
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
9
640
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
48 KB (per SM)
L1 Cache
48 KB (per SM)
1024KB
L2 Cache
1536KB
75W
TDP
120W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
6.1
12 (12_1)
DirectX
12 (12_1)
None
Power Connectors
1x 6-pin
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.4
Shader Model
6.4
250W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 1050
8
GeForce GTX 1060 3 GB
15
+88%
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 1050
18
GeForce GTX 1060 3 GB
30
+67%
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 1050
32
GeForce GTX 1060 3 GB
45
+41%
Battlefield 5 2160p
/ fps
GeForce GTX 1050
14
GeForce GTX 1060 3 GB
24
+71%
Battlefield 5 1440p
/ fps
GeForce GTX 1050
28
GeForce GTX 1060 3 GB
45
+61%
Battlefield 5 1080p
/ fps
GeForce GTX 1050
37
GeForce GTX 1060 3 GB
68
+84%
FP32 (float)
/ TFLOPS
GeForce GTX 1050
1.899
GeForce GTX 1060 3 GB
3.856
+103%
3DMark Steel Nomad
GeForce GTX 1050
109
GeForce GTX 1060 3 GB
155
+42%
3DMark Time Spy
GeForce GTX 1050
1769
GeForce GTX 1060 3 GB
3754
+112%
Blender
GeForce GTX 1050
178.31
GeForce GTX 1060 3 GB
344
+93%
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