NVIDIA GeForce GTX 1050
vs
AMD Radeon RX 470

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1050 and AMD Radeon RX 470 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1455MHz (1455MHz vs 1206MHz)
  • Newer Launch Date: October 2016 (October 2016 vs August 2016)
  • Larger Memory Size: 4GB (2GB vs 4GB)
  • Higher Bandwidth: 211.2 GB/s (112.1 GB/s vs 211.2 GB/s)
  • More Shading Units: 2048 (640 vs 2048)

Basic

NVIDIA
Label Name
AMD
October 2016
Launch Date
August 2016
Desktop
Platform
Desktop
GeForce GTX 1050
Model Name
Radeon RX 470
GeForce 10
Generation
Arctic Islands
1354MHz
Base Clock
926MHz
1455MHz
Boost Clock
1206MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
3,300 million
Transistors
5,700 million
-
Compute Units
32
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Samsung
Foundry
GlobalFoundries
14 nm
Process Size
14 nm
Pascal
Architecture
GCN 4.0

Memory Specifications

2GB
Memory Size
4GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1752MHz
Memory Clock
1650MHz
112.1 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s

Display and Media

1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x HDMI 2.0b
3x DisplayPort 1.4a

Theoretical Performance

46.56 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.59 GPixel/s
58.20 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
154.4 GTexel/s
29.10 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.940 TFLOPS
58.20 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
308.7 GFLOPS
1.899 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.841 TFLOPS

Miscellaneous

5
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
48 KB (per SM)
L1 Cache
16 KB (per CU)
1024KB
L2 Cache
2MB
75W
TDP
120W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 (12_0)
None
Power Connectors
1x 6-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.4
Shader Model
6.4
250W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1050
8
Radeon RX 470
12 +50%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1050
18
Radeon RX 470
24 +33%
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1050
32
Radeon RX 470
41 +28%
GTA 5 1440p / fps
GeForce GTX 1050
39 +11%
Radeon RX 470
35
GTA 5 1080p / fps
GeForce GTX 1050
146 +52%
Radeon RX 470
96
FP32 (float) / TFLOPS
GeForce GTX 1050
1.899
Radeon RX 470
4.841 +155%
3DMark Steel Nomad
GeForce GTX 1050
109
Radeon RX 470
849 +679%
3DMark Time Spy
GeForce GTX 1050
1769
Radeon RX 470
3778 +114%
Hashcat / H/s
GeForce GTX 1050
93161
Radeon RX 470
154346 +66%