Advantages
- Higher Boost Clock: 1455MHz (1455MHz vs 1183MHz)
- Higher Bandwidth: 112.1 GB/s (112.1 GB/s vs 112.0 GB/s)
- More Shading Units: 640 (640 vs 512)
- Newer Launch Date: April 2017 (October 2016 vs April 2017)
Basic
NVIDIA
Label Name
AMD
October 2016
Launch Date
April 2017
Desktop
Platform
Desktop
GeForce GTX 1050
Model Name
Radeon RX 550
GeForce 10
Generation
Polaris
1354MHz
Base Clock
1100MHz
1455MHz
Boost Clock
1183MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x8
3,300 million
Transistors
2,200 million
-
Compute Units
8
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Samsung
Foundry
GlobalFoundries
14 nm
Process Size
14 nm
Pascal
Architecture
GCN 4.0
Memory Specifications
2GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1752MHz
Memory Clock
1750MHz
112.1 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s
Display and Media
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0b
1x DisplayPort 1.4a
1x HDMI 2.0b
1x DisplayPort 1.4a
Theoretical Performance
46.56 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.93 GPixel/s
58.20 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.86 GTexel/s
29.10 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1211 GFLOPS
58.20 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.71 GFLOPS
1.899
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.235
TFLOPS
Miscellaneous
5
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
48 KB (per SM)
L1 Cache
16 KB (per CU)
1024KB
L2 Cache
512KB
75W
TDP
50W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 (12_0)
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.4
Shader Model
6.4
250W
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 1050
8
+33%
Radeon RX 550
6
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 1050
18
+50%
Radeon RX 550
12
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 1050
32
+52%
Radeon RX 550
21
Battlefield 5 2160p
/ fps
GeForce GTX 1050
14
+100%
Radeon RX 550
7
Battlefield 5 1440p
/ fps
GeForce GTX 1050
28
+100%
Radeon RX 550
14
Battlefield 5 1080p
/ fps
GeForce GTX 1050
37
+85%
Radeon RX 550
20
GTA 5 1080p
/ fps
GeForce GTX 1050
146
+70%
Radeon RX 550
86
FP32 (float)
/ TFLOPS
GeForce GTX 1050
1.899
+54%
Radeon RX 550
1.235
3DMark Time Spy
GeForce GTX 1050
1769
+51%
Radeon RX 550
1171
Vulkan
GeForce GTX 1050
17379
+43%
Radeon RX 550
12121
OpenCL
GeForce GTX 1050
17264
+47%
Radeon RX 550
11737
Hashcat
/ H/s
GeForce GTX 1050
93161
+129%
Radeon RX 550
40676
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