Advantages
- More Shading Units: 896 (896 vs 512)
- Higher Boost Clock: 3000-3100 MHz (1.85 GHz vs 3000-3100 MHz)
- Newer Launch Date: February 2025 (September 2024 vs February 2025)
Basic
Intel
Label Name
Intel
September 2024
Launch Date
February 2025
Integrated
Platform
Integrated
-
Former Codename
Krackan Point / Gorgon Point
-
GPU Lithography
4 nm
Intel Arc 130V GPU
Model Name
AMD Radeon 860M Graphics
Arc Graphics
Generation
Radeon 800M Series
400 MHz
Base Clock
-
1.85 GHz
Boost Clock
3000-3100 MHz
-
Bus Interface
Integrated
7
RT Cores
8
7 Xe-cores
Compute Units
8
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
56
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
TSMC
Foundry
TSMC
3 nm
Process Size
4 nm
Xe2-LPG
Architecture
RDNA 3.5
Memory Specifications
-
Memory Size
Shared system memory
System Shared
Memory Type
System shared
-
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Dual-channel system memory, platform dependent
-
Memory Clock
System memory dependent
Display and Media
-
AMD FreeSync
Yes
Yes
AV1 Encode/Decode
Encode/Decode
-
DisplayPort Extensions
Adaptive-Sync, HDR Metadata, UHBR10
Yes
H.264 Hardware Encode/Decode
Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Encode/Decode
Decode Only
H.266 VVC Hardware Encode/Decode
No hardware support
-
HDCP Version
2.3
-
HDMI Version
2.1
Yes
Intel Quick Sync Video
No
7680 x 4320 @ 60Hz
Max Resolution DP
7680x4320 @ 60Hz
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
7680x4320 @ 60Hz
-
Max Video Decode Bandwidth
1080p60 8bpc MPEG2, 1080p60 8bpc VC1, 1080p786 8/10bpc VP9, 2160p196 8/10bpc VP9, 4320p49 8/10bpc VP9, 1080p1200 8bpc H.264, 2160p300 8bpc H.264, 4320p75 8bpc H.264, 1080p786 8/10bpc H.265, 2160p196 8/10bpc H.265, 4320p49 8/10bpc H.265, 1080p960 8/10bpc AV1, 2160p240 8/10bpc AV1, 4320p60 8/10bpc AV1
-
Max Video Encode Bandwidth
1080p630 8bpc H.264, 1440p373 8bpc H.264, 2160p175 8bpc H.264, 1080p630 8bpc H.265, 1440p373 8bpc H.265, 2160p175 8bpc H.265, 4320p43 8bpc H.265, 1080p864 8/10bpc AV1, 1440p513 8/10bpc AV1, 2160p240 8/10bpc AV1, 4320p60 8/10bpc AV1
3
Number of Displays Supported
4
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
HDMI 2.1, DisplayPort 2.1, USB-C DisplayPort Alt Mode; device dependent
-
USB Type-C DisplayPort Alternate Mode
Yes
-
Wireless Display
Miracast
Theoretical Performance
51.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
48-49.6 GPixel/s
103.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
96-99.2 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.14-6.35 TFLOPS
-
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
192-198 GFLOPS
3.3
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.07
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
AI Software Frameworks Supported by GPU
-
53
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
No
-
NPU TOPS
Up to 50 TOPS
-
Processor Overall TOPS
Up to 66 TOPS
Miscellaneous
-
AMD SmartAccess Memory
Available
-
Native PCIe Lanes
14 total / 14 usable
-
PCI Express Version
PCIe 4.0
896
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
-
TDP
Shared with processor; 15-54 W cTDP
1.4
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
-
CUDA
No
DirectX 12.2
DirectX
12 Ultimate (12_2)
-
Power Connectors
None
28
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
-
Shader Model
6.7
Benchmarks
FP32 (float)
/ TFLOPS
Arc 130V
3.3
+7%
Radeon 860M
3.07
3DMark Steel Nomad
Arc 130V
533
+17%
Radeon 860M
454.3
3DMark Time Spy
Arc 130V
3399
+41%
Radeon 860M
2410
Vulkan
Arc 130V
28828
Radeon 860M
29771
+3%
OpenCL
Arc 130V
26113
+10%
Radeon 860M
23816
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