Advantages
- Higher Boost Clock: 2000MHz (2000MHz vs 1.85 GHz)
- More Shading Units: 1792 (1792 vs 896)
- Newer Launch Date: September 2024 (January 2022 vs September 2024)
Basic
AMD
Label Name
Intel
January 2022
Launch Date
September 2024
Mobile
Platform
Integrated
Radeon RX 6700S
Model Name
Intel Arc 130V GPU
Mobility Radeon
Generation
Arc Graphics
1700MHz
Base Clock
400 MHz
2000MHz
Boost Clock
1.85 GHz
PCIe 4.0 x8
Bus Interface
-
11,060 million
Transistors
-
28
RT Cores
7
28
Compute Units
7 Xe-cores
112
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
TSMC
Foundry
TSMC
7 nm
Process Size
3 nm
RDNA 2.0
Architecture
Xe2-LPG
Memory Specifications
8GB
Memory Size
-
GDDR6
Memory Type
System Shared
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
-
1750MHz
Memory Clock
-
224.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-
Display and Media
-
AV1 Encode/Decode
Yes
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
H.266 VVC Hardware Encode/Decode
Decode Only
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
-
Number of Displays Supported
3
No outputs
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
128.0 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
51.8 GPixel/s
224.0 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
103.6 GTexel/s
14.34 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
448.0 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
7.311
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.3
TFLOPS
AI Features
-
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
-
GPU Peak TOPS (Int8)
53
-
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
1792
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
128 KB per Array
L1 Cache
-
2MB
L2 Cache
-
80W
TDP
-
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
DirectX 12.2
None
Power Connectors
-
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
28
6.5
Shader Model
-
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 6700S
7.311
+122%
Arc 130V
3.3
3DMark Steel Nomad
Radeon RX 6700S
1421
+167%
Arc 130V
533
3DMark Time Spy
Radeon RX 6700S
8009
+136%
Arc 130V
3399
Blender
Radeon RX 6700S
900
+54%
Arc 130V
583.14
Vulkan
Radeon RX 6700S
69708
+142%
Arc 130V
28828
OpenCL
Radeon RX 6700S
62821
+141%
Arc 130V
26113
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