Intel Arc 130V
vs
NVIDIA GeForce RTX 3050 4 GB

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc 130V and NVIDIA GeForce RTX 3050 4 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Newer Launch Date: September 2024 (September 2024 vs January 2022)
  • Higher Boost Clock: 1740MHz (1.85 GHz vs 1740MHz)
  • More Shading Units: 2304 (896 vs 2304)

Basic

Intel
Label Name
NVIDIA
September 2024
Launch Date
January 2022
Integrated
Platform
Desktop
Intel Arc 130V GPU
Model Name
GeForce RTX 3050 4 GB
Arc Graphics
Generation
GeForce 30
400 MHz
Base Clock
1545MHz
1.85 GHz
Boost Clock
1740MHz
-
Bus Interface
PCIe 4.0 x8
-
Transistors
8,700 million
7
RT Cores
18
7 Xe-cores
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
TSMC
Foundry
Samsung
3 nm
Process Size
8 nm
Xe2-LPG
Architecture
Ampere

Memory Specifications

-
Memory Size
4GB
System Shared
Memory Type
GDDR6
-
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
-
Memory Clock
1750MHz
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Display and Media

Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Decode Only
H.266 VVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
-
3
Number of Displays Supported
-
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

51.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.68 GPixel/s
103.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
125.3 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.018 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
125.3 GFLOPS
3.3 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.858 TFLOPS

AI Features

OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
AI Software Frameworks Supported by GPU
-
53
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
-
L1 Cache
128 KB (per SM)
-
L2 Cache
2MB
-
TDP
90W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
DirectX 12.2
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 6-pin
28
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
-
Shader Model
6.7
-
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Arc 130V
11
GeForce RTX 3050 4 GB
31 +182%
Shadow of the Tomb Raider 1440p / fps
Arc 130V
23
GeForce RTX 3050 4 GB
59 +157%
Shadow of the Tomb Raider 1080p / fps
Arc 130V
33
GeForce RTX 3050 4 GB
83 +152%
Cyberpunk 2077 2160p / fps
Arc 130V
5
GeForce RTX 3050 4 GB
27 +440%
Cyberpunk 2077 1440p / fps
Arc 130V
11
GeForce RTX 3050 4 GB
40 +264%
Cyberpunk 2077 1080p / fps
Arc 130V
24
GeForce RTX 3050 4 GB
41 +71%
FP32 (float) / TFLOPS
Arc 130V
3.3
GeForce RTX 3050 4 GB
7.858 +138%
Blender
Arc 130V
583.14
GeForce RTX 3050 4 GB
1693 +190%