NVIDIA Quadro M2200 Mobile

NVIDIA Quadro M2200 Mobile

About GPU

The NVIDIA Quadro M2200 Mobile GPU is a powerful and efficient graphics processing unit designed for professional use. With a base clock speed of 695MHz and a boost clock speed of 1036MHz, this GPU delivers exceptional performance for demanding professional applications such as 3D rendering, CAD, and video editing. The 4GB GDDR5 memory, running at a clock speed of 1377MHz, provides quick access to large datasets, allowing for smooth and responsive performance when working on complex projects. The 1024 shading units and 1024KB L2 cache contribute to the GPU's ability to handle intensive computational tasks with ease. One of the standout features of the Quadro M2200 is its relatively low power consumption, with a thermal design power (TDP) of 55W. This makes it a suitable option for mobile workstations where power efficiency is a priority. In terms of performance, the Quadro M2200 boasts a theoretical performance of 2.122 TFLOPS, making it well-suited for professionals who require high levels of computational power for their work. Overall, the NVIDIA Quadro M2200 Mobile GPU offers a compelling combination of performance, power efficiency, and professional-grade features. Whether you're a 3D artist, engineer, or content creator, this GPU is capable of meeting the demands of your workflow, making it a worthy investment for professionals in need of reliable and high-performance graphics processing.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
January 2017
Model Name
Quadro M2200 Mobile
Generation
Quadro Mobile
Base Clock
695MHz
Boost Clock
1036MHz
Bus Interface
MXM-A (3.0)
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1377MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
88.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.15 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.30 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.30 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.164 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.164 TFLOPS
Blender
Score
161
OctaneBench
Score
43

Compared to Other GPU

FP32 (float) / TFLOPS
2.272 +5%
2.236 +3.3%
2.107 -2.6%
Blender
3235 +1909.3%
1436 +791.9%
258 +60.2%
OctaneBench
123 +186%
69 +60.5%