NVIDIA GeForce GTX 750 GM206

NVIDIA GeForce GTX 750 GM206

NVIDIA GeForce GTX 750 GM206: A Budget GPU for Basic Tasks and Gaming in 2025

Overview of Features, Performance, and Target Audience


Architecture and Key Features

Maxwell Architecture: Nostalgia in an Era of Innovation

The NVIDIA GeForce GTX 750 GM206 is an unusual model in the 2025 lineup. Despite using the Maxwell architecture (GM206), released back in 2014, the card has received minimal updates to work in modern systems. The manufacturing process remains at 28nm, which appears archaic in an era of 5nm chips but is justified by its ultra-low production cost.

Lack of Modern Technologies

The GTX 750 GM206 does not support ray tracing (RTX), DLSS, or FidelityFX. This is a purely rasterization GPU aimed at basic tasks. The only “update” is an enhanced driver optimized for Windows 11 2024 Edition.


Memory: Modest Specifications

GDDR5: An Outdated but Functional Option

The card is equipped with 2GB of GDDR5 memory with a 128-bit bus. The bandwidth is 80GB/s. This is sufficient for gaming at low settings in 1080p, but in scenes with high detail or 4K textures, frame drops may occur.

Limitations for Multimedia

The memory capacity is insufficient for editing 4K video or handling heavy 3D scenes. However, it will suffice for streaming content (YouTube, Netflix) and office applications.


Gaming Performance: Only Basic Level

1080p: The Minimum for Comfort

In games of 2025, the GTX 750 GM206 shows modest results:

- Cyberpunk 2077: Phantom Liberty — 18-22 FPS (Low);

- Fortnite — 35-40 FPS (Medium);

- Counter-Strike 2 — 60-70 FPS (High).

1440p and 4K: Not for This Card

Even lowering settings, resolutions above 1080p result in FPS dropping below 30. Ray tracing is not available, as it requires hardware support for RT cores.


Professional Tasks: Limited Applicability

CUDA: A Plus for Simple Calculations

The presence of 512 CUDA cores allows the GPU to be utilized in programs such as Adobe Premiere Pro for rendering acceleration, but only in low-resolution projects. For Blender or AutoCAD, the card is suitable only for learning and simple models.

OpenCL: Minimal Support

NVIDIA drivers for the GM206 are partially adapted to OpenCL 3.0, but task execution speeds are 3-5 times slower than those of modern budget GPUs like the RTX 3050.


Power Consumption and Heat Dissipation: A Strong Point

TDP 55W: Savings on the Power Supply

The card does not require additional power (powered via PCIe x16) and is compatible even with compact cases. The recommended power supply is 300W.

Cooling: Passive or Single Fan

Most GTX 750 GM206 models use simple heatsinks or small fans. Under load, the temperature does not exceed 65°C, making the card quiet.


Comparison with Competitors: The Budget Battle

AMD Radeon RX 6400: A Competitor with PCIe 4.0

The RX 6400 (4GB GDDR6, 128-bit bus) is 20-30% faster in games thanks to support for FSR 3.0. However, its price is $150 compared to $100 for the GTX 750 GM206.

Intel Arc A310: An Alternative for Multimedia

The A310 (4GB GDDR6) excels in tasks involving AV1 video acceleration but falls short in driver stability.


Practical Tips: Who and How to Purchase

Power Supply: 300W — Sufficient

Even for older PCs with processors like Intel Core i5-9400F or AMD Ryzen 5 3600, there is enough power reserve.

Compatibility: PCIe 3.0 x16

The card operates in PCIe 4.0/5.0 slots, but it will not unleash their potential. Driver support is relevant until 2027 (official statement from NVIDIA).

Drivers: Minimal Functions — Minimal Problems

Stability is the main advantage of the GTX 750 GM206. Updates are released quarterly, but without optimization for new games.


Pros and Cons

Pros:

- Price $100 — one of the most affordable on the market;

- Low power consumption;

- Quiet operation;

- Support for 4 monitors (2×HDMI 2.0, 2×DisplayPort 1.4).

Cons:

- Weak performance in modern games;

- Only 2GB of memory;

- No support for DLSS, FSR, RTX.


Final Verdict: Who Is This Card For?

The NVIDIA GeForce GTX 750 GM206 is a choice for those who need a cheap GPU for:

1. Office PCs and HTPCs — support for 4K@60 Hz via HDMI;

2. Games from the Last Decade — Skyrim, GTA V, Dota 2 on high settings;

3. Backup Systems — reliability and minimal requirements.

Do not get it if:

- You want to play new releases in 2025;

- You are engaged in professional editing;

- You plan to upgrade within the next 2 years.


Price: $99 (new, April 2025).

Verdict: The GTX 750 GM206 is a niche solution for undemanding users. It should be considered only under strict budget constraints or for building a minimal PC from scratch. In other cases, it is better to spend more for the RX 6400 or Intel Arc A310.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2015
Model Name
GeForce GTX 750 GM206
Generation
GeForce 700
Base Clock
1087MHz
Boost Clock
1239MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.65 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.65 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
39.65 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.294 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
60W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.294 TFLOPS
OctaneBench
Score
28

Compared to Other GPU

FP32 (float) / TFLOPS
1.359 +5%
1.332 +2.9%
1.272 -1.7%
1.242 -4%
OctaneBench
123 +339.3%
69 +146.4%