AMD FirePro W5000 DVI

AMD FirePro W5000 DVI

About GPU

The AMD FirePro W5000 DVI GPU is a solid choice for professionals in need of reliable graphics performance for their desktop workstations. With a memory size of 2GB and memory type of GDDR5, this GPU is capable of handling demanding tasks with ease. The memory clock speed of 800MHz ensures smooth and efficient operation, while the 768 shading units provide excellent rendering capabilities for complex graphics work. One of the standout features of the AMD FirePro W5000 DVI GPU is its low TDP of 75W, which allows for efficient power consumption without compromising on performance. This makes it an ideal choice for professionals who are conscious of energy usage and want to minimize their environmental impact. The theoretical performance of 1.267 TFLOPS means that the GPU is more than capable of handling graphics-intensive applications and tasks, delivering fast and reliable performance. Additionally, the 512KB L2 cache further boosts the GPU's processing capabilities, ensuring smooth multitasking and seamless operation. Overall, the AMD FirePro W5000 DVI GPU is a reliable and efficient graphics solution for professionals in need of a high-performance option for their desktop workstations. Its combination of strong memory capabilities, efficient power usage, and impressive theoretical performance make it a solid choice for a wide range of professional applications. Whether it's 3D rendering, video editing, or CAD work, the AMD FirePro W5000 DVI GPU is a dependable and powerful option for professionals in need of top-tier graphics performance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
February 2013
Model Name
FirePro W5000 DVI
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
102.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
79.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.242 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.242 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.294 +4.2%
1.272 +2.4%
1.224 -1.4%
1.2 -3.4%