AMD Radeon 550X

AMD Radeon 550X

AMD Radeon 550X: A Budget GPU for Everyday Tasks and Undemanding Gaming

April 2025


Introduction

In a world where high-end graphics cards cost as much as an entire computer, the AMD Radeon 550X offers an affordable solution for basic tasks and moderate gaming. Released in late 2024, this model is positioned as an upgrade for users who do not need ultra settings in games but seek energy efficiency and stability. In this article, we will explore what makes the Radeon 550X noteworthy, who it is suitable for, and what compromises users will have to make.


1. Architecture and Key Features

Architecture: The Radeon 550X is built on an updated version of RDNA 2 (the architecture familiar from the RX 6000 series), adapted for TSMC's 6nm process. This has allowed for reduced power consumption and improved thermal management.

Unique Features:

- FidelityFX Super Resolution (FSR) 4.0 — An upscaling technology that enhances FPS in games with minimal loss of quality. Supported in over 90 projects, including Cyberpunk 2077 and Starfield.

- Radeon Anti-Lag+ — Reduces input lag, which is critical for online gaming.

- Ray Tracing (basic support) — Ray tracing is available, but due to limited power, it is rarely used.

Lack of DLSS or RTX equivalents: Unlike NVIDIA, AMD bets on open standards, which means FSR works even on competitor cards. However, its upscaling quality falls short of DLSS 3.5.


2. Memory: Minimum for Comfort

- Type and Size: 4 GB GDDR6 with a 64-bit bus.

- Bandwidth: 112 GB/s (14 Gbps × 64 bits ÷ 8).

- Impact on Performance: For gaming at 1080p on low settings, 4 GB is sufficient, but in projects with HD textures (such as Horizon Forbidden West), there may be dips due to lack of VRAM. In professional applications, memory size will become a bottleneck when rendering complex scenes.

Tip: Disable HD textures and lower shadow settings to avoid buffer overflow.


3. Gaming Performance

1080p (Low/Medium):

- Fortnite (Medium, FSR 4.0): 60–70 FPS.

- Apex Legends (Low): 75–85 FPS.

- Cyberpunk 2077 (Low, FSR 4.0): 35–45 FPS.

- Alan Wake 2 (Low, FSR 4.0): 25–30 FPS.

1440p and 4K: Not recommended. Even in CS2 at 1440p, average FPS drops to 40–50.

Ray Tracing: Enabling it reduces performance by 40–60%. In Shadow of the Tomb Raider, RT effects will drop FPS to 20–25, which is unacceptable for comfortable gameplay.


4. Professional Tasks

Video Editing:

- Hardware acceleration for H.264/H.265 encoding is supported in DaVinci Resolve and Premiere Pro. Rendering a 10-minute video in 1080p takes about 12–15 minutes.

- Cons: No AV1 support, which is critical for modern formats.

3D Modeling:

- In Blender (OpenCL), the card handles simple projects, but rendering a scene with 1 million polygons takes about 30 minutes. In comparison, the RTX 3050 does it in 10-12 minutes.

Scientific Calculations:

- OpenCL support allows the GPU to be used in basic machine learning applications, but 4 GB of memory limits the size of datasets.


5. Power Consumption and Heat Output

- TDP: 65 W — powered through the PCIe slot, no additional cable required.

- Temperatures: Up to 75°C under load (in well-ventilated cases).

- Cooling Recommendations:

- Case with 1–2 fans (e.g., Fractal Design Core 1100).

- Compact builds like ASRock DeskMini are suitable for passive cooling.

Tip: Avoid compact cases without ventilation — throttling may occur.


6. Comparison with Competitors

- NVIDIA GTX 1650 (4 GB): Priced around $140. Performance is on par with the Radeon 550X, but lacks FSR 4.0. Suitable for those who prefer stable drivers.

- Intel Arc A380 (6 GB): Priced around $130. Handles AV1 and new APIs better, but requires a powerful PSU (500 W).

- NVIDIA RTX 3050 (6 GB): Priced at $180–200, offers DLSS and full RT, but is 30–40% more expensive.

Conclusion: The Radeon 550X is the optimal choice for a budget of up to $150, especially if energy efficiency and FSR support are important.


7. Practical Tips

- Power Supply: A 350 W PSU is sufficient (e.g., be quiet! System Power 10).

- Compatibility:

- PCIe 4.0 (backward compatible with 3.0).

- Does not require a powerful processor — a Ryzen 5 5500 or Core i3-12100F will suffice.

- Drivers: Use Adrenalin Edition 2025 with optimizations for FSR 4.0. Avoid beta versions, as they may have bugs in older games.

Life Hack: Update drivers before launching new projects — AMD frequently releases “Game Ready” updates.


8. Pros and Cons

Pros:

- Low price ($130–150).

- Supports FSR 4.0 for improved FPS.

- Quiet operation and minimal heating.

Cons:

- Only 4 GB of memory.

- Limited ray tracing performance and lack of AV1 support.

- Restricted performance in modern AAA games.


9. Final Conclusion: Who is the Radeon 550X For?

This graphics card is an ideal option for:

1. Office PCs with occasional gaming sessions.

2. Budget gaming builds where price-to-performance balance at 1080p is important.

3. HTPCs (home theater PCs) due to low power consumption.

4. Backup GPU for testing systems.

Alternative: If your budget allows spending an additional $50–70, consider the Radeon RX 6500 (8 GB) or the RTX 3050 — they provide more future-proofing.


Conclusion

The AMD Radeon 550X exemplifies how, even in 2025, you can find a decent graphics card for modest money. It may not break records but will reliably serve its purpose where it is truly needed.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2019
Model Name
Radeon 550X
Generation
Polaris
Base Clock
1082MHz
Boost Clock
1218MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.49 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.98 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1247 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.95 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.272 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.272 TFLOPS
OpenCL
Score
10109

Compared to Other GPU

FP32 (float) / TFLOPS
1.332 +4.7%
1.294 +1.7%
1.272
1.242 -2.4%
1.224 -3.8%
OpenCL
62821 +521.4%
38843 +284.2%
21442 +112.1%
11291 +11.7%
10109