AMD Radeon 550X
About GPU
The AMD Radeon 550X is a budget-friendly GPU that is designed for entry-level gaming and multimedia usage. With a base clock of 1082MHz and a boost clock of 1218MHz, this GPU offers decent performance for its price point. It features 2GB of GDDR5 memory with a memory clock of 1750MHz, providing sufficient memory bandwidth for smooth gaming and multimedia experiences.
The 550X is equipped with 512 shading units and 512KB of L2 cache, allowing for efficient rendering and processing of graphics. With a TDP of 50W, this GPU is power-efficient and can be easily integrated into a wide range of desktop systems without the need for a high-power PSU.
In terms of performance, the AMD Radeon 550X offers a theoretical performance of 1.247 TFLOPS, which is suitable for running popular eSports titles and casual gaming experiences at 1080p resolution. While it may struggle with more demanding AAA titles at higher settings, it is more than capable of handling older or less graphically demanding games.
Overall, the AMD Radeon 550X is a solid choice for budget-conscious gamers or users who are looking for a GPU that can handle everyday multimedia tasks without breaking the bank. Its power efficiency, decent performance, and affordable price make it a good option for entry-level desktop systems. However, for those looking to play more demanding games or use more graphics-intensive applications, a more powerful GPU may be necessary.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
March 2019
Model Name
Radeon 550X
Generation
Polaris
Base Clock
1082MHz
Boost Clock
1218MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.49 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.98 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1247 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.95 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.272
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.272
TFLOPS
OpenCL
Score
10109
Compared to Other GPU
FP32 (float)
/ TFLOPS
OpenCL