Intel UHD Graphics 710

Intel UHD Graphics 710
Intel UHD Graphics 710 graphics card review

Intel UHD Graphics 710: Enough for Office, No Longer for Gaming

Intel UHD Graphics 710 is one of the weakest integrated graphics solutions for the LGA1700 platform. It was used in the Celeron G6900 and Pentium Gold G7400, and later appeared in the Intel Processor 300 and 300T. It is powerful enough for office work, browsing, and video, but in games, the limitations of its 16 execution units become apparent immediately.

UHD Graphics 710 has no dedicated video memory and uses the computer’s system memory. Its base frequency is 300 MHz, while the maximum depends on the processor and reaches 1.45 GHz in the Intel Processor 300 and 300T.

Which Processors Use UHD Graphics 710

Processor Generation Execution units Maximum GPU frequency
Intel Celeron G6900 Alder Lake 16 EU 1.30 GHz
Intel Pentium Gold G7400 Alder Lake 16 EU 1.35 GHz
Intel Processor 300 Raptor Lake 16 EU 1.45 GHz
Intel Processor 300T Raptor Lake 16 EU 1.45 GHz

The later Processor 300 and 300T models received higher GPU frequencies, but their architecture and number of execution units remained unchanged. An additional 100-150 MHz provides a small performance increase, not a transition to a different performance class.

UHD Graphics 710 Benchmarks

The Pentium Gold G7400 provides a good indication of UHD Graphics 710’s real performance. For comparison, the Core i3-12100 and Core i5-12400 with UHD Graphics 730 can be included; the latter already has 24 execution units.

Processor Integrated graphics 3DMark Time Spy Graphics Shadow of the Tomb Raider 720p Minimal World War Z 720p Low Strange Brigade 720p Low
Pentium Gold G7400 UHD Graphics 710 381 16 FPS 34 FPS 34.9 FPS
Core i3-12100 UHD Graphics 730 625 24 FPS 54 FPS 51.9 FPS
Core i5-12400 UHD Graphics 730 649 24 FPS 59 FPS 52.5 FPS

The difference is noticeable even within Intel’s lower-end lineup. UHD Graphics 730 scores approximately 64-70% higher in Time Spy and is noticeably faster in games. At the same time, UHD Graphics 730 itself is considered basic integrated graphics.

For UHD Graphics 710, Shadow of the Tomb Raider is already a demanding workload: the Pentium G7400 produces only 16 FPS at 720p on the minimum settings. That is too little for comfortable gameplay.

World War Z and Strange Brigade perform better, reaching around 34-35 FPS at 720p on low settings. These results show the upper limit of UHD Graphics 710: in well-optimized or relatively undemanding games, around 30 FPS is still achievable.

Which Games Can UHD Graphics 710 Run?

UHD Graphics 710 is primarily suitable for older games and undemanding online titles. More demanding games will require lower settings and, often, a resolution of 1280 x 720.

World of Tanks enCore RT provides a good illustration. On the Pentium G7400, the test produces 122.6 FPS at 1920 x 1080 and minimum quality. However, switching to medium settings drops the result to 21.8 FPS. UHD Graphics 710 runs out of performance headroom very quickly.

Games such as League of Legends, Dota 2, older Counter-Strike titles, World of Tanks, and many games from previous generations can be played with reasonable settings.

UHD Graphics 710 is too weak for Cyberpunk 2077, modern Assassin’s Creed titles, demanding shooters, and new AAA games. Lowering the resolution to 720p does not make up for the lack of computing units.

UHD Graphics 710 Is Enough for Office Work and Video

Work-related tasks place much lower demands on the GPU. UHD Graphics 710 handles web browsing, office applications, video conferences, streaming video, and ordinary home use without difficulty.

Intel Quick Sync Video is supported for hardware video encoding and decoding. DisplayPort supports resolutions of up to 7680 x 4320 at 60 Hz, while HDMI supports up to 4096 x 2160 at 60 Hz. Up to four displays are supported, although the actual number of outputs depends on the motherboard.

For an office computer or home system where gaming is not the primary task, a discrete graphics card is not required.

Is It Worth Choosing UHD Graphics 710 in 2026?

UHD Graphics 710 makes sense only as basic integrated graphics for displaying images, playing video, and running undemanding applications. That is sufficient for an office computer, home server, or temporary system without a discrete graphics card.

The situation is much worse for gaming. Shadow of the Tomb Raider already runs at 16 FPS at 720p on minimum settings, while UHD Graphics 730 is noticeably faster despite also belonging to the entry-level class.

If a computer is being purchased without a discrete graphics card and regular gaming is planned, UHD Graphics 710 is best avoided. In 2026, it is primarily a means of displaying an image, not a full-fledged gaming solution.

GPU Comparison

Compare UHD Graphics 710 with other GPUs

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Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2022
Former Codename
Alder Lake GT1
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 710
Generation
Alder Lake
Base Clock
300 MHz
Boost Clock
1300-1450 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
16
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
8
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4 / DDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
5120 x 3200 @ 120Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 1.4a, HDMI 2.1

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.3456 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
128
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.5
CUDA
No
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
4
Shader Model
6.6

Benchmarks

FP32 (float)
Score
0.3456 TFLOPS
3DMark Time Spy
Score
381

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +191.4%
0.988 +185.9%
0.92 +166.2%
3DMark Time Spy
3817 +901.8%
1864 +389.2%
1205 +216.3%