Intel Arc A770M

Intel Arc A770M

About GPU

The Intel Arc A770M GPU is a powerful mobile GPU that offers impressive performance and robust features. With a base clock of 300MHz and a boost clock of 1650MHz, this GPU delivers excellent speed and responsiveness for a variety of graphics-intensive tasks, including gaming, content creation, and multimedia playback. The GPU is equipped with 16GB of GDDR6 memory and a memory clock speed of 2000MHz, offering ample space and high-speed access for handling large datasets and complex graphics operations. The 4096 shading units and 16MB L2 cache further contribute to the GPU's ability to process graphics quickly and efficiently. With a TDP of 120W, the A770M strikes a good balance between performance and power efficiency, making it suitable for use in mobile devices without sacrificing speed or responsiveness. The GPU also boasts a theoretical performance of 13.52 TFLOPS, making it well-equipped to handle demanding graphics workloads with ease. In benchmark testing, the A770M GPU performed admirably, achieving a 3DMark Time Spy score of 10683, indicating its ability to deliver smooth and fluid graphics performance in real-world applications. Overall, the Intel Arc A770M GPU is a solid choice for users seeking high-performance graphics capabilities in a mobile form factor. Its impressive specs, strong performance, and efficient power usage make it well-suited for a wide range of tasks, from gaming to professional content creation.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A770M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
1650MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
211.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
422.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
27.03 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.25 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L2 Cache
16MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128

Benchmarks

FP32 (float)
Score
13.25 TFLOPS
3DMark Time Spy
Score
10469
Blender
Score
1428

Compared to Other GPU

FP32 (float) / TFLOPS
14.455 +9.1%
13.808 +4.2%
13.25
3DMark Time Spy
21388 +104.3%
13503 +29%
10469
Blender
12832 +798.6%
2669 +86.9%
1428
521 -63.5%
203 -85.8%