Intel Arc A770M

Intel Arc A770M

Intel Arc A770M: Comprehensive Review of the Graphics Card for Gamers and Professionals

April 2025


1. Architecture and Key Features

Xe-HPG Architecture: Power and Innovation

The Intel Arc A770M graphics card is built on the Xe-HPG architecture, specifically optimized for gaming and professional tasks. The chips are manufactured using 6nm TSMC technology, which ensures a balance between energy efficiency and performance.

Unique Features

- XeSS (Xe Super Sampling): An upscaling technology similar to NVIDIA's DLSS and AMD's FSR. In games like Cyberpunk 2077, XeSS increases FPS by 30-50% while maintaining detail.

- Hardware Ray Tracing: 32 RT cores provide realistic lighting and shadows. In Shadow of the Tomb Raider, enabling ray tracing enhances immersion but drops FPS by 20-25%.

- Support for DirectX 12 Ultimate: Ensures compatibility with the latest graphics effects.


2. Memory: Fast and Spacious

GDDR6 and 16 GB — A Future-Proof Option

The A770M is equipped with 16 GB of GDDR6 memory with a 256-bit bus. The bandwidth is 512 GB/s, comparable to the NVIDIA RTX 4070 (448 GB/s).

Performance Impact

The large amount of memory allows for comfortable operation at 4K and the use of heavy textures. For instance, in Microsoft Flight Simulator 2024, at 1440p, the card delivers stable 60 FPS without drops.


3. Gaming Performance: Numbers and Realities

Full HD (1080p)

- Elden Ring (max settings): 85-90 FPS.

- Call of Duty: Modern Warfare V (with ray tracing): 65-70 FPS.

2K (1440p)

- Cyberpunk 2077 (XeSS Quality + ray tracing): 55-60 FPS.

- Horizon Forbidden West: 75-80 FPS.

4K

- Red Dead Redemption 2 (high settings): 40-45 FPS.

- Assassin’s Creed Nexus (XeSS Performance): 60 FPS.

Ray Tracing

Enabling ray tracing drops FPS by 20-40%, but XeSS compensates for the losses. In Metro Exodus Enhanced Edition, at 1440p with ray tracing and XeSS, it achieves 50 FPS compared to 35 FPS without upscaling.


4. Professional Tasks: Not Just Gaming

Video Editing and 3D Rendering

Thanks to support for OpenCL 3.0 and oneAPI, the A770M handles:

- Rendering in Blender: 15% faster than the RTX 4060 in similar scenarios.

- Encoding 8K video in DaVinci Resolve: Twice as fast compared to software rendering.

Scientific Calculations

The card demonstrates potential in machine learning (TensorFlow via oneAPI) and simulations, but falls short against NVIDIA in CUDA-optimized tasks.


5. Power Consumption and Thermal Management

TDP and Recommendations

The TDP of the A770M is 150 W. For stable operation, it requires:

- A power supply of at least 550 W (considering the CPU and peripherals).

- A cooling system with 2-3 fans or liquid cooling in compact cases.

Temperature Management

Under load, the card heats up to 75-80°C. Cases with good ventilation are recommended (for example, Lian Li Lancool III or NZXT H7 Flow).


6. Comparison with Competitors

NVIDIA RTX 4060

- Pros of NVIDIA: Better driver optimization, DLSS 3.5.

- Cons: 12 GB memory compared to 16 GB on Intel.

- Price: $399 vs. $349 for the A770M.

AMD Radeon RX 7600 XT

- Pros of AMD: FSR 3.0 is more effective at 4K.

- Cons: Weaker in ray tracing tasks.

- Price: $379.

Conclusion: The A770M wins on memory size and price but loses in supporting older games.


7. Practical Tips

Power Supply and Compatibility

- Choose a power supply with an 80+ Bronze certification or higher.

- Ensure that the motherboard supports PCIe 4.0 x16 for maximum performance.

Drivers and Software

- Regularly update drivers via the Intel Driver & Support Assistant.

- For games from 2023 and earlier, use compatibility mode in driver settings.


8. Pros and Cons

Pros:

- 16 GB of GDDR6 memory — a reserve for future projects.

- Competitive price ($349).

- Improved drivers by 2025.

Cons:

- Limited optimization in older games (for example, GTA V).

- Higher power consumption compared to rivals.


9. Final Verdict: Who is the Arc A770M for?

This graphics card is an excellent choice for:

- Gamers looking to play at 1440p with high settings.

- Content creators working with 4K video and 3D graphics.

- Enthusiasts seeking an alternative to NVIDIA/AMD.

If you are willing to tolerate occasional issues with legacy projects and want to save money, the A770M is a sensible investment. However, for streaming or specialized CUDA tasks, it is better to consider NVIDIA.


Prices are accurate as of April 2025 for new devices. Please check the official Intel website for the latest specifications before purchasing.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A770M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
1650MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
211.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
422.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
27.03 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.25 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L2 Cache
16MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128

Benchmarks

FP32 (float)
Score
13.25 TFLOPS
3DMark Time Spy
Score
10469
Blender
Score
1428

Compared to Other GPU

FP32 (float) / TFLOPS
14.413 +8.8%
13.808 +4.2%
13.25
3DMark Time Spy
21388 +104.3%
13503 +29%
10469