NVIDIA GeForce RTX 5090
vs
NVIDIA GeForce GTX 1660 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 5090 and NVIDIA GeForce GTX 1660 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2407 MHz (2407 MHz vs 1770MHz)
  • Larger Memory Size: 32 GB GDDR7 (32 GB GDDR7 vs 6GB)
  • Higher Bandwidth: 1792 GB/s (1792 GB/s vs 288.0 GB/s)
  • More Shading Units: 21760 (21760 vs 1536)
  • Newer Launch Date: January 2025 (January 2025 vs February 2019)

Basic

NVIDIA
Label Name
NVIDIA
January 2025
Launch Date
February 2019
Desktop
Platform
Desktop
TSMC 4N
GPU Lithography
-
GeForce RTX 5090
Model Name
GeForce GTX 1660 Ti
GeForce 50
Generation
GeForce 16
2010 MHz
Base Clock
1500MHz
2407 MHz
Boost Clock
1770MHz
PCIe Gen 5
Bus Interface
PCIe 3.0 x16
92.2
Transistors
6,600 million
170, 4th Gen
RT Cores
-
680, 5th Gen
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
680
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
-
Process Size
12 nm
NVIDIA Blackwell / GB202
Architecture
Turing

Memory Specifications

32 GB GDDR7
Memory Size
6GB
GDDR7
Memory Type
GDDR6
512-bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
-
Memory Clock
1500MHz
1792 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

1x HDMI 2.1b
3x DisplayPort 2.1b with UHBR20
Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

423.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.96 GPixel/s
1636.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
169.9 GTexel/s
104.8 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.87 TFLOPS
1.613 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
169.9 GFLOPS
104.8 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.546 TFLOPS

Miscellaneous

170
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
21760
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
128 KB (per SM)
L1 Cache
64 KB (per SM)
96 MB
L2 Cache
1536KB
575 W TGP
TDP
120W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
CUDA Compute Capability 12.0
CUDA
7.5
12 Ultimate (12_2)
DirectX
12 (12_1)
1x 16-pin (12V-2x6)
Power Connectors
1x 8-pin
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.7
Shader Model
6.6
1000 W
Suggested PSU
300W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 5090
104.8 +1790%
GeForce GTX 1660 Ti
5.546
3DMark Steel Nomad
GeForce RTX 5090
14544 +1014%
GeForce GTX 1660 Ti
1305
Blender
GeForce RTX 5090
15026.3 +1700%
GeForce GTX 1660 Ti
835
Vulkan
GeForce RTX 5090
366095 +496%
GeForce GTX 1660 Ti
61425
OpenCL
GeForce RTX 5090
368974 +459%
GeForce GTX 1660 Ti
65973