GPU Comparison Result
Below are the results of a comparison of
NVIDIA GeForce RTX 5090
and
NVIDIA RTX PRO 4500 Blackwell Workstation
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2520 MHz (2520 MHz vs 2407 MHz)
- More Shading Units: 20480 (20480 vs 10496)
- Larger Memory Size: 32GB (28GB vs 32GB)
- Higher Bandwidth: 896.0GB/s (280.0GB/s vs 896.0GB/s)
- Newer Launch Date: March 2025 (January 2025 vs March 2025)
Basic
NVIDIA
Label Name
NVIDIA
January 2025
Launch Date
March 2025
Desktop
Platform
Desktop
GeForce RTX 5090
Model Name
RTX PRO 4500 Blackwell Workstation
GeForce 50
Generation
Blackwell PRO W
2235 MHz
Base Clock
1635 MHz
2520 MHz
Boost Clock
2407 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
45.6 billion
160
RT Cores
82
640
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
640
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
TSMC
Foundry
TSMC
-
Process Size
5 nm
Blackwell 2.0
Architecture
Blackwell 2.0
Memory Specifications
28GB
Memory Size
32GB
GDDR7
Memory Type
GDDR7
448bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2500 MHz
Memory Clock
1750 MHz
280.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
896.0GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
4x DisplayPort 2.1b
Theoretical Performance
483.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
269.6 GPixel/s
1613 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
789.5 GTexel/s
103.2 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
50.53 TFLOPS
1.613 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
789.5 GFLOPS
101.136
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
49.519
TFLOPS
Miscellaneous
160
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
20480
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
128 KB (per SM)
L1 Cache
128 KB (per SM)
88 MB
L2 Cache
64 MB
500W
TDP
200W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
9.1
CUDA
12.0
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.7
Shader Model
6.9
900 W
Suggested PSU
550 W
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 5090
101.136
+104%
RTX PRO 4500 Blackwell Workstation
49.519
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