NVIDIA GeForce RTX 4090
vs
NVIDIA RTX PRO 6000 Blackwell Max-Q

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4090 and NVIDIA RTX PRO 6000 Blackwell Max-Q video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 1008 GB/s (1008 GB/s vs 1.79TB/s)
  • Higher Boost Clock: 2617 MHz (2520MHz vs 2617 MHz)
  • Larger Memory Size: 96GB (24GB vs 96GB)
  • More Shading Units: 24064 (16384 vs 24064)
  • Newer Launch Date: March 2025 (September 2022 vs March 2025)

Basic

NVIDIA
Label Name
NVIDIA
September 2022
Launch Date
March 2025
Desktop
Platform
Desktop
GeForce RTX 4090
Model Name
RTX PRO 6000 Blackwell Max-Q
GeForce 40
Generation
Blackwell PRO
2235MHz
Base Clock
1590 MHz
2520MHz
Boost Clock
2617 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
76,300 million
Transistors
92.2 billion
128
RT Cores
188
512
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
752
512
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
752
TSMC
Foundry
TSMC
4 nm
Process Size
5 nm
Ada Lovelace
Architecture
Blackwell 2.0

Memory Specifications

24GB
Memory Size
96GB
GDDR6X
Memory Type
GDDR7
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
1313MHz
Memory Clock
1750 MHz
1008 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1.79TB/s

Theoretical Performance

443.5 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
460.6 GPixel/s
1290 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1968 GTexel/s
82.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
126.0 TFLOPS
1290 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.968 TFLOPS
80.928 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.48 TFLOPS

Miscellaneous

128
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
188
16384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
24064
128 KB (per SM)
L1 Cache
128 KB (per SM)
72MB
L2 Cache
128 MB
450W
TDP
600W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
8.9
CUDA
10.1
1x 16-pin
Power Connectors
1x 16-pin
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
176
6.6
Shader Model
6.8
850W
Suggested PSU
1000 W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 4090
80.928
RTX PRO 6000 Blackwell Max-Q
123.48 +53%