Advantages
- Higher Boost Clock: 2535MHz (2535MHz vs 2520 MHz)
- Higher Bandwidth: 288.0 GB/s (288.0 GB/s vs 280.0GB/s)
- Larger Memory Size: 28GB (8GB vs 28GB)
- More Shading Units: 20480 (4352 vs 20480)
- Newer Launch Date: January 2025 (May 2023 vs January 2025)
Basic
NVIDIA
Label Name
NVIDIA
May 2023
Launch Date
January 2025
Desktop
Platform
Desktop
GeForce RTX 4060 Ti
Model Name
GeForce RTX 5090
GeForce 40
Generation
GeForce 50
2310MHz
Base Clock
2235 MHz
2535MHz
Boost Clock
2520 MHz
PCIe 4.0 x8
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
Unknown
32
RT Cores
160
128
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
640
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
640
TSMC
Foundry
TSMC
5 nm
Process Size
-
Ada Lovelace
Architecture
Blackwell 2.0
Memory Specifications
8GB
Memory Size
28GB
GDDR6
Memory Type
GDDR7
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
448bit
2250MHz
Memory Clock
2500 MHz
288.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.0GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
121.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
483.8 GPixel/s
324.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1613 GTexel/s
22.06 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
103.2 TFLOPS
344.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.613 TFLOPS
21.619
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
101.136
TFLOPS
Miscellaneous
32
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
160
4352
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
20480
128 KB (per SM)
L1 Cache
128 KB (per SM)
32MB
L2 Cache
88 MB
160W
TDP
500W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
9.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 16-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.7
Shader Model
6.7
450W
Suggested PSU
900 W
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 4060 Ti
21.619
GeForce RTX 5090
101.136
+368%
Blender
GeForce RTX 4060 Ti
4223
GeForce RTX 5090
15026.3
+256%
Vulkan
GeForce RTX 4060 Ti
119880
GeForce RTX 5090
366095
+205%
OpenCL
GeForce RTX 4060 Ti
130656
GeForce RTX 5090
368974
+182%
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