Advantages
- Higher Boost Clock: 2460MHz (1785MHz vs 2460MHz)
- Larger Memory Size: 8GB (6GB vs 8GB)
- Higher Bandwidth: 272.0 GB/s (192.1 GB/s vs 272.0 GB/s)
- More Shading Units: 3072 (1408 vs 3072)
- Newer Launch Date: May 2023 (March 2019 vs May 2023)
Basic
NVIDIA
Label Name
NVIDIA
March 2019
Launch Date
May 2023
Desktop
Platform
Desktop
GeForce GTX 1660
Model Name
GeForce RTX 4060
GeForce 16
Generation
GeForce 40
1530MHz
Base Clock
1830MHz
1785MHz
Boost Clock
2460MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x8
6,600 million
Transistors
Unknown
-
RT Cores
24
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
88
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
12 nm
Process Size
5 nm
Turing
Architecture
Ada Lovelace
Memory Specifications
6GB
Memory Size
8GB
GDDR5
Memory Type
GDDR6
192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2001MHz
Memory Clock
2125MHz
192.1 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
272.0 GB/s
Display and Media
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
85.68 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
118.1 GPixel/s
157.1 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
236.2 GTexel/s
10.05 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.11 TFLOPS
157.1 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
236.2 GFLOPS
5.128
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.808
TFLOPS
Miscellaneous
22
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
1408
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
64 KB (per SM)
L1 Cache
128 KB (per SM)
1536KB
L2 Cache
24MB
120W
TDP
115W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
8.9
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 12-pin
48
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.6
Shader Model
6.7
300W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 1660
24
GeForce RTX 4060
45
+88%
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 1660
48
GeForce RTX 4060
96
+100%
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 1660
72
GeForce RTX 4060
163
+126%
GTA 5 2160p
/ fps
GeForce GTX 1660
49
GeForce RTX 4060
92
+88%
GTA 5 1440p
/ fps
GeForce GTX 1660
53
GeForce RTX 4060
88
+66%
GTA 5 1080p
/ fps
GeForce GTX 1660
153
GeForce RTX 4060
186
+22%
FP32 (float)
/ TFLOPS
GeForce GTX 1660
5.128
GeForce RTX 4060
14.808
+189%
3DMark Steel Nomad
GeForce GTX 1660
1047
GeForce RTX 4060
2313
+121%
3DMark Time Spy
GeForce GTX 1660
5521
GeForce RTX 4060
10778
+95%
Blender
GeForce GTX 1660
794
GeForce RTX 4060
3410
+329%
OctaneBench
GeForce GTX 1660
114
GeForce RTX 4060
348
+205%
Vulkan
GeForce GTX 1660
55223
GeForce RTX 4060
93644
+70%
OpenCL
GeForce GTX 1660
59526
GeForce RTX 4060
102044
+71%
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