Advantages
- Larger Memory Size: 4GB (4GB vs Shared system memory)
- More Shading Units: 1024 (1024 vs 512)
- Higher Boost Clock: 3000-3100 MHz (1515MHz vs 3000-3100 MHz)
- Newer Launch Date: February 2025 (April 2020 vs February 2025)
Basic
NVIDIA
Label Name
Intel
April 2020
Launch Date
February 2025
Mobile
Platform
Integrated
-
Former Codename
Krackan Point / Gorgon Point
-
GPU Lithography
4 nm
GeForce GTX 1650 Mobile
Model Name
AMD Radeon 860M Graphics
GeForce 16 Mobile
Generation
Radeon 800M Series
1380MHz
Base Clock
-
1515MHz
Boost Clock
3000-3100 MHz
PCIe 3.0 x16
Bus Interface
Integrated
4,700 million
Transistors
-
-
RT Cores
8
-
Compute Units
8
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
TSMC
Foundry
TSMC
12 nm
Process Size
4 nm
Turing
Architecture
RDNA 3.5
Memory Specifications
4GB
Memory Size
Shared system memory
GDDR6
Memory Type
System shared
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Dual-channel system memory, platform dependent
1500MHz
Memory Clock
System memory dependent
192.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-
Display and Media
-
AMD FreeSync
Yes
-
AV1 Encode/Decode
Encode/Decode
-
DisplayPort Extensions
Adaptive-Sync, HDR Metadata, UHBR10
-
H.264 Hardware Encode/Decode
Encode/Decode
-
H.265 HEVC Hardware Encode/Decode
Encode/Decode
-
H.266 VVC Hardware Encode/Decode
No hardware support
-
HDCP Version
2.3
-
HDMI Version
2.1
-
Intel Quick Sync Video
No
-
Max Resolution DP
7680x4320 @ 60Hz
-
Max Resolution HDMI
7680x4320 @ 60Hz
-
Max Video Decode Bandwidth
1080p60 8bpc MPEG2, 1080p60 8bpc VC1, 1080p786 8/10bpc VP9, 2160p196 8/10bpc VP9, 4320p49 8/10bpc VP9, 1080p1200 8bpc H.264, 2160p300 8bpc H.264, 4320p75 8bpc H.264, 1080p786 8/10bpc H.265, 2160p196 8/10bpc H.265, 4320p49 8/10bpc H.265, 1080p960 8/10bpc AV1, 2160p240 8/10bpc AV1, 4320p60 8/10bpc AV1
-
Max Video Encode Bandwidth
1080p630 8bpc H.264, 1440p373 8bpc H.264, 2160p175 8bpc H.264, 1080p630 8bpc H.265, 1440p373 8bpc H.265, 2160p175 8bpc H.265, 4320p43 8bpc H.265, 1080p864 8/10bpc AV1, 1440p513 8/10bpc AV1, 2160p240 8/10bpc AV1, 4320p60 8/10bpc AV1
-
Number of Displays Supported
4
No outputs
Outputs
HDMI 2.1, DisplayPort 2.1, USB-C DisplayPort Alt Mode; device dependent
-
USB Type-C DisplayPort Alternate Mode
Yes
-
Wireless Display
Miracast
Theoretical Performance
48.48 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
48-49.6 GPixel/s
96.96 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
96-99.2 GTexel/s
6.205 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.14-6.35 TFLOPS
96.96 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
192-198 GFLOPS
3.041
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.07
TFLOPS
AI Features
-
Intel Deep Learning Boost on GPU
No
-
NPU TOPS
Up to 50 TOPS
-
Processor Overall TOPS
Up to 66 TOPS
Miscellaneous
-
AMD SmartAccess Memory
Available
-
Native PCIe Lanes
14 total / 14 usable
-
PCI Express Version
PCIe 4.0
16
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1024
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
64 KB (per SM)
L1 Cache
-
1024KB
L2 Cache
-
50W
TDP
Shared with processor; 15-54 W cTDP
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
7.5
CUDA
No
12 (12_1)
DirectX
12 Ultimate (12_2)
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.6
Shader Model
6.7
Benchmarks
FP32 (float)
/ TFLOPS
GeForce GTX 1650 Mobile
3.041
Radeon 860M
3.07
+1%
3DMark Time Spy
GeForce GTX 1650 Mobile
3514
+46%
Radeon 860M
2410
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