AMD Radeon RX 6700 XT vs NVIDIA GeForce RTX 4060 Ti 16 GB

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6700 XT and NVIDIA GeForce RTX 4060 Ti 16 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2581MHz (2581MHz vs 2535MHz)
  • Higher Bandwidth: 384.0 GB/s (384.0 GB/s vs 288.0 GB/s)
  • Larger Memory Size: 16GB (12GB vs 16GB)
  • More Shading Units: 4352 (2560 vs 4352)
  • Newer Launch Date: May 2023 (March 2021 vs May 2023)

Basic

AMD
Label Name
NVIDIA
March 2021
Launch Date
May 2023
Desktop
Platform
Desktop
Radeon RX 6700 XT
Model Name
GeForce RTX 4060 Ti 16 GB
Navi II
Generation
GeForce 40
2321MHz
Base Clock
2310MHz
2581MHz
Boost Clock
2535MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8
17,200 million
Transistors
22,900 million
40
RT Cores
34
40
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
136
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
TSMC
Foundry
TSMC
7 nm
Process Size
5 nm
RDNA 2.0
Architecture
Ada Lovelace

Memory Specifications

12GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
2250MHz
384.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

165.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
413.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
344.8 GTexel/s
26.43 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
825.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
13.474 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.501 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
128 KB per Array
L1 Cache
128 KB (per SM)
3MB
L2 Cache
32MB
230W
TDP
165W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
-
CUDA
8.9
1x 6-pin + 1x 8-pin
Power Connectors
1x 16-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.5
Shader Model
6.7
550W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 6700 XT
51
GeForce RTX 4060 Ti 16 GB
59 +16%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 6700 XT
98
GeForce RTX 4060 Ti 16 GB
116 +18%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 6700 XT
139
GeForce RTX 4060 Ti 16 GB
198 +42%
Cyberpunk 2077 2160p / fps
Radeon RX 6700 XT
40 +67%
GeForce RTX 4060 Ti 16 GB
24
Cyberpunk 2077 1440p / fps
Radeon RX 6700 XT
50
GeForce RTX 4060 Ti 16 GB
69 +38%
Cyberpunk 2077 1080p / fps
Radeon RX 6700 XT
75
GeForce RTX 4060 Ti 16 GB
98 +31%
GTA 5 2160p / fps
Radeon RX 6700 XT
85
GeForce RTX 4060 Ti 16 GB
100 +18%
GTA 5 1440p / fps
Radeon RX 6700 XT
106 +2%
GeForce RTX 4060 Ti 16 GB
104
FP32 (float) / TFLOPS
Radeon RX 6700 XT
13.474
GeForce RTX 4060 Ti 16 GB
22.501 +67%
3DMark Time Spy
Radeon RX 6700 XT
12568
GeForce RTX 4060 Ti 16 GB
13140 +5%