AMD Radeon RX 6700 XT vs AMD Radeon RX 6700M
GPU Comparison Result
Below are the results of a comparison of AMD Radeon RX 6700 XT and AMD Radeon RX 6700M video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2581MHz (2581MHz vs 2400MHz)
- Larger Memory Size: 12GB (12GB vs 10GB)
- Higher Bandwidth: 384.0 GB/s (384.0 GB/s vs 320.0 GB/s)
- More Shading Units: 2560 (2560 vs 2304)
- Newer Launch Date: May 2021 (March 2021 vs May 2021)
Basic
AMD
Label Name
AMD
March 2021
Launch Date
May 2021
Desktop
Platform
Mobile
Radeon RX 6700 XT
Model Name
Radeon RX 6700M
Navi II
Generation
Mobility Radeon
2321MHz
Base Clock
1489MHz
2581MHz
Boost Clock
2400MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
17,200 million
Transistors
17,200 million
40
RT Cores
36
40
Compute Units
36
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
TSMC
7 nm
Process Size
7 nm
RDNA 2.0
Architecture
RDNA 2.0
Memory Specifications
12GB
Memory Size
10GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
2000MHz
Memory Clock
2000MHz
384.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s
Theoretical Performance
165.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.6 GPixel/s
413.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
345.6 GTexel/s
26.43 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.12 TFLOPS
825.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
13.474
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.281
TFLOPS
Miscellaneous
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
128 KB per Array
L1 Cache
128 KB per Array
3MB
L2 Cache
3MB
230W
TDP
135W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
None
6.5
Shader Model
6.5
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
550W
Suggested PSU
-
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6700 XT
51
+50%
Radeon RX 6700M
34
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6700 XT
98
+46%
Radeon RX 6700M
67
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6700 XT
139
+23%
Radeon RX 6700M
113
GTA 5 2160p
/ fps
Radeon RX 6700 XT
85
+55%
Radeon RX 6700M
55
GTA 5 1440p
/ fps
Radeon RX 6700 XT
106
+80%
Radeon RX 6700M
59
GTA 5 1080p
/ fps
Radeon RX 6700 XT
169
+18%
Radeon RX 6700M
143
FP32 (float)
/ TFLOPS
Radeon RX 6700 XT
13.474
+19%
Radeon RX 6700M
11.281
3DMark Time Spy
Radeon RX 6700 XT
12568
+29%
Radeon RX 6700M
9718
Blender
Radeon RX 6700 XT
1535
+26%
Radeon RX 6700M
1222
Vulkan
Radeon RX 6700 XT
104842
+32%
Radeon RX 6700M
79612
OpenCL
Radeon RX 6700 XT
97007
+26%
Radeon RX 6700M
77001