NVIDIA GeForce RTX 3060 vs AMD Radeon RX 6700 XT

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 and AMD Radeon RX 6700 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 3584 (3584 vs 2560)
  • Higher Boost Clock: 2581MHz (1777MHz vs 2581MHz)
  • Higher Bandwidth: 384.0 GB/s (360.0 GB/s vs 384.0 GB/s)
  • Newer Launch Date: March 2021 (January 2021 vs March 2021)

Basic

NVIDIA
Label Name
AMD
January 2021
Launch Date
March 2021
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
Radeon RX 6700 XT
GeForce 30
Generation
Navi II
1320MHz
Base Clock
2321MHz
1777MHz
Boost Clock
2581MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

12GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1875MHz
Memory Clock
2000MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.474 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
128 KB (per SM)
L1 Cache
128 KB per Array
3MB
L2 Cache
3MB
170W
TDP
230W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45
Radeon RX 6700 XT
51 +13%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78
Radeon RX 6700 XT
98 +26%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
Radeon RX 6700 XT
139 +22%
Cyberpunk 2077 2160p / fps
GeForce RTX 3060
31
Radeon RX 6700 XT
40 +29%
Cyberpunk 2077 1440p / fps
GeForce RTX 3060
37
Radeon RX 6700 XT
50 +35%
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
Radeon RX 6700 XT
75 +36%
Battlefield 5 2160p / fps
GeForce RTX 3060
56
Radeon RX 6700 XT
74 +32%
Battlefield 5 1440p / fps
GeForce RTX 3060
103
Radeon RX 6700 XT
141 +37%
Battlefield 5 1080p / fps
GeForce RTX 3060
145
Radeon RX 6700 XT
189 +30%
GTA 5 2160p / fps
GeForce RTX 3060
49
Radeon RX 6700 XT
85 +73%
GTA 5 1440p / fps
GeForce RTX 3060
80
Radeon RX 6700 XT
106 +33%
GTA 5 1080p / fps
GeForce RTX 3060
136
Radeon RX 6700 XT
169 +24%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995
Radeon RX 6700 XT
13.474 +4%
3DMark Time Spy
GeForce RTX 3060
8882
Radeon RX 6700 XT
12568 +41%
Vulkan
GeForce RTX 3060
84816
Radeon RX 6700 XT
104842 +24%
OpenCL
GeForce RTX 3060
89301
Radeon RX 6700 XT
97007 +9%