Advantages
- Higher Boost Clock: 2200 MHz (2200 MHz vs 1300MHz)
- More Shading Units: 768 (128 vs 768)
- Newer Launch Date: January 2023 (September 2022 vs January 2023)
Basic
Intel
Label Name
Intel
September 2022
Launch Date
January 2023
Integrated
Platform
Integrated
Raphael
Former Codename
-
6 nm
GPU Lithography
-
AMD Radeon Graphics 2-Core
Model Name
Iris Xe Graphics 96EU Mobile
Radeon 600M Series
Generation
HD Graphics-M
400 MHz
Base Clock
300MHz
2200 MHz
Boost Clock
1300MHz
Integrated
Bus Interface
Ring Bus
3.4 billion
Transistors
Unknown
1
RT Cores
-
2
Compute Units
-
No
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
8
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
Intel
6 nm
Process Size
10 nm
RDNA 2
Architecture
Generation 12.2
Memory Specifications
Shared system memory
Memory Size
System Shared
DDR5 shared system memory
Memory Type
System Shared
Dual-channel system memory, platform dependent
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
DDR5-5200, platform dependent
Memory Clock
SystemShared
System memory dependent
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
Decode only
AV1 Encode/Decode
-
Encode/Decode
H.264 Hardware Encode/Decode
-
Encode/Decode
H.265 HEVC Hardware Encode/Decode
-
No hardware support
H.266 VVC Hardware Encode/Decode
-
No
Intel Quick Sync Video
-
HDMI, DisplayPort, USB-C DisplayPort Alt Mode; device and motherboard dependent
Outputs
Portable Device Dependent
Yes
USB Type-C DisplayPort Alternate Mode
-
Theoretical Performance
8.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
17.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
62.40 GTexel/s
1.13 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.994 TFLOPS
35.2 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
0.56
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.957
TFLOPS
AI Features
No
Intel Deep Learning Boost on GPU
-
Miscellaneous
28 total / 24 usable
Native PCIe Lanes
-
PCIe 5.0
PCI Express Version
-
128
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
-
L2 Cache
1024KB
Shared with processor; 65-170 W default TDP, CPU-dependent
TDP
15W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
No
CUDA
-
12 Ultimate (12_2)
DirectX
12 (12_1)
None
Power Connectors
-
4
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
6.7
Shader Model
6.6
Benchmarks
FP32 (float)
/ TFLOPS
Radeon Graphics 2-Core
0.56
Iris Xe Graphics 96EU Mobile
1.957
+249%
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