AMD Radeon RX 9070 XT
vs
Intel Iris Xe Graphics 96EU Mobile

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 9070 XT and Intel Iris Xe Graphics 96EU Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2430 MHz (2430 MHz vs 1300MHz)
  • Larger Memory Size: 16GB (16GB vs System Shared)
  • Higher Bandwidth: 624.1GB/s (624.1GB/s vs System Dependent)
  • More Shading Units: 4096 (4096 vs 768)
  • Newer Launch Date: March 2025 (March 2025 vs January 2023)

Basic

AMD
Label Name
Intel
March 2025
Launch Date
January 2023
Desktop
Platform
Integrated
Radeon RX 9070 XT
Model Name
Iris Xe Graphics 96EU Mobile
Navi IV(RX 9000)
Generation
HD Graphics-M
1295 MHz
Base Clock
300MHz
2430 MHz
Boost Clock
1300MHz
PCIe 4.0 x16
Bus Interface
Ring Bus
Unknown
Transistors
Unknown
64
RT Cores
-
64
Compute Units
-
256
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
Intel
4 nm
Process Size
10 nm
RDNA 4.0
Architecture
Generation 12.2

Memory Specifications

16GB
Memory Size
System Shared
GDDR6
Memory Type
System Shared
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
2438 MHz
Memory Clock
SystemShared
624.1GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

1x HDMI 2.1a3x DisplayPort 2.1
Outputs
Portable Device Dependent

Theoretical Performance

233.3 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
622.1 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
62.40 GTexel/s
39.81 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.994 TFLOPS
622.1 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
19.512 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.957 TFLOPS

Miscellaneous

4096
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
128 KB per Array
L1 Cache
-
4 MB
L2 Cache
1024KB
220W
TDP
15W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_1)
2x 8-pin
Power Connectors
-
96
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
6.8
Shader Model
6.6
550 W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 9070 XT
19.512 +897%
Iris Xe Graphics 96EU Mobile
1.957