ATI FirePro V7900

ATI FirePro V7900

About GPU

The ATI FirePro V7900 GPU is a powerful desktop graphics card with a 2GB GDDR5 memory size and a memory clock of 1250MHz. With 1280 shading units and 512KB of L2 cache, this GPU offers excellent performance for professional graphic design and 3D rendering tasks. The 150W TDP ensures efficient power usage, making it suitable for long periods of heavy workload. One of the standout features of the ATI FirePro V7900 is its theoretical performance, boasting an impressive 1.856 TFLOPS. This level of performance allows for smooth handling of complex graphics and visual effects, making it an excellent choice for professionals in the fields of CAD, animation, and visual effects. The GPU's compatibility with a wide range of professional applications, including AutoCAD, Adobe Creative Suite, and SolidWorks, makes it a versatile option for various industries. The robust 3D rendering capabilities and support for multiple displays also make it a great choice for multi-tasking professionals. In terms of reliability, the ATI FirePro V7900 is backed by AMD's reputation for producing high-quality graphics cards. The GPU also features AMD Eyefinity technology, allowing users to connect multiple displays for enhanced productivity and immersive visual experiences. Overall, the ATI FirePro V7900 is a powerhouse GPU that delivers exceptional performance for professional applications. Its robust feature set, reliability, and compatibility make it a compelling choice for professionals in need of top-tier graphics performance.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
May 2011
Model Name
FirePro V7900
Generation
FirePro
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
464.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.893 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.893 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.899 +0.3%
1.882 -0.6%