AMD Radeon R9 M280X

AMD Radeon R9 M280X

About GPU

The AMD Radeon R9 M280X is a solid mid-range mobile GPU with impressive specs that make it an attractive option for gamers and content creators alike. With a base clock of 900MHz and a boost clock of 1000MHz, this GPU delivers smooth and reliable performance for a wide range of tasks. One of the standout features of the R9 M280X is its 4GB of GDDR5 memory, which is more than enough to handle modern games and demanding applications. The memory clock speed of 1375MHz ensures fast and responsive performance, while the 896 shading units and 256KB of L2 cache help to further enhance the GPU's capabilities. In terms of raw power, the R9 M280X boasts a theoretical performance of 1.792 TFLOPS, making it well-suited for 1080p gaming and content creation. While the TDP of the GPU is unknown, it is generally considered to be power-efficient for a mobile GPU, making it a great choice for laptops and other small form factor devices. Overall, the AMD Radeon R9 M280X is a solid choice for anyone in need of a mid-range mobile GPU. Its impressive memory size, high clock speeds, and solid theoretical performance make it a versatile option for a wide range of tasks. Whether you're a casual gamer or a professional content creator, the R9 M280X has the power and capabilities to meet your needs.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
February 2015
Model Name
Radeon R9 M280X
Generation
Gem System
Base Clock
900MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
88.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
112.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.828 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.828 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.854 +1.4%
1.828 +0%
1.828 -0%
1.822 -0.3%