NVIDIA GRID M3 3020

NVIDIA GRID M3 3020

About GPU

The NVIDIA GRID M3 3020 GPU is a professional-grade graphics processing unit with impressive specifications. With a base clock of 1033MHz and a boost clock of 1306MHz, it offers excellent performance for professional graphics and computing tasks. The 4GB of GDDR5 memory and a memory clock of 1300MHz ensure smooth and fast operation, even when handling large and complex datasets. The 640 shading units and 2MB of L2 cache further contribute to the GPU's powerful performance, allowing for high-quality rendering and graphics processing. The theoretical performance of 1.672 TFLOPS makes it suitable for demanding workloads, such as CAD design, 3D modeling, and scientific simulations. One of the key advantages of the NVIDIA GRID M3 3020 GPU is its ability to handle complex and data-intensive tasks with ease, making it a valuable asset for professionals in various industries. Whether you're a content creator, engineer, or data scientist, this GPU can significantly speed up your workflow and improve overall productivity. While the TDP of the GPU is not specified, its overall performance and efficiency make it a compelling choice for professionals looking for a reliable and capable graphics solution. In conclusion, the NVIDIA GRID M3 3020 GPU offers exceptional performance, memory capacity, and efficiency, making it a suitable choice for professionals in need of high-performance graphics processing.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
May 2016
Model Name
GRID M3 3020
Generation
GRID
Base Clock
1033MHz
Boost Clock
1306MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1300MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
83.20 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.90 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
52.24 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
52.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.705 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
1.705 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.736 +1.8%
1.705
1.705 -0%
1.7 -0.3%