ATI FirePro V7800P

ATI FirePro V7800P

About GPU

The ATI FirePro V7800P GPU is a reliable and powerful graphics processing unit designed for desktop platforms. With a memory size of 2GB and GDDR5 memory type, this GPU delivers impressive performance and smooth handling of graphics-intensive applications. One of the standout features of the ATI FirePro V7800P is its 1440 shading units, which enable it to render high-quality images and videos with exceptional detail and clarity. Additionally, the 1000MHz memory clock ensures swift data transfer and processing, contributing to overall efficiency and responsiveness. The 512KB L2 cache further enhances the GPU's performance by allowing for quick access to frequently used data, resulting in faster load times and smoother operation. The relatively high TDP of 138W indicates that this GPU is capable of handling demanding workloads without sacrificing performance or reliability. The ATI FirePro V7800P boasts a theoretical performance of 2.016 TFLOPS, making it an ideal choice for professionals working with resource-intensive applications such as 3D modeling, CAD design, and content creation. Its robust capabilities and cutting-edge technology make it a suitable option for professionals seeking top-tier performance and reliability. Overall, the ATI FirePro V7800P GPU offers exceptional performance, impressive specifications, and reliable operation, making it a compelling choice for desktop users in need of a high-performance graphics solution.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
May 2011
Model Name
FirePro V7800P
Generation
FirePro
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
403.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.976 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1440
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
138W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.976 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.997 +1.1%
1.976 +0%
1.976 -0%
1.976 -0%