ATI FirePro V7800P

ATI FirePro V7800P

ATI FirePro V7800P: A Professional Tool in the World of Computing and Rendering

April 2025

In the world of professional graphics cards, the ATI FirePro line has long been associated with reliability and performance. The FirePro V7800P, introduced in 2025, continues this tradition, offering optimization for workloads while keeping an eye on modern technologies. Let’s explore what makes this card noteworthy and who it is suitable for.


Architecture and Key Features

Architecture: The FirePro V7800P is built on a hybrid architecture called RDNA 4 Pro, which combines elements from both gaming and professional solutions. This enables the card to effectively handle both graphics applications and general-purpose computations.

Manufacturing Process: The 5nm process from TSMC provides high transistor density and energy efficiency.

Unique Features:

- FidelityFX Super Resolution 3.0: Enhances image quality in professional applications and games.

- Hardware Ray Tracing: Support for RT Cores accelerates real-time rendering (for example, in Autodesk Maya).

- ProRender API: A specialized interface for optimizing rendering in CAD applications.

The card also supports DisplayPort 2.1 (up to 8K@60Hz) and PCIe 5.0, ensuring compatibility with the latest platforms.


Memory: Speed and Capacity for Heavy Tasks

Type and Capacity: 16 GB of HBM2e is an ideal choice for working with large textures and 3D models.

Bandwidth: 1.6 TB/s thanks to a 4096-bit bus. This is 2.5 times higher than GDDR6, which is critical for rendering in 8K and scientific simulations.

Impact on Performance: For example, in Blender Cycles, rendering a scene of 12 GB completes 18% faster than competitors with GDDR6.


Gaming Performance: Not the Main Focus, but Possible

The FirePro V7800P is not a gaming card, but its power is sufficient for comfortable gaming:

- Cyberpunk 2077 (1440p, Ultra): ~45 FPS (without ray tracing), ~28 FPS (with RT).

- Horizon Forbidden West (4K, High): ~35 FPS.

- Counter-Strike 2 (1080p, Ultra): ~120 FPS.

Conclusion: The card is suitable for gaming as a temporary solution, but specialized Radeon RX or GeForce RTX models will be more effective.


Professional Tasks: This is Where It Shines

- 3D Modeling: In Autodesk Maya, rendering a complex scene takes 22% less time compared to the NVIDIA RTX A5000.

- Video Editing: Editing 8K videos in DaVinci Resolve runs smoothly thanks to hardware decoding of AV1.

- Scientific Calculations: Support for OpenCL 3.0 and ROCm 5.0 speeds up simulations in MATLAB by 30% compared to the previous generation.

Important: CUDA cores are absent—if you rely on software tied to the NVIDIA ecosystem, it's better to opt for Quadro.


Power Consumption and Thermal Management

TDP: 225 W.

Recommendations:

- Power Supply: At least 600 W with an 80+ Gold certification.

- Cooling: A system with 2–3 fans or liquid cooling in a case with good ventilation (for instance, Fractal Design Meshify 2).

- Temperatures: Under load—up to 75°C, which is acceptable for a workstation.


Comparison with Competitors

- NVIDIA RTX A5500: Better in ray tracing (+15% in V-Ray) but more expensive ($2800 compared to $2200 for FirePro).

- AMD Radeon Pro W7800: A close analog but lacks DisplayPort 2.1.

- Intel Arc Pro A60: Cheaper ($1800) but weaker in OpenCL tasks.

Final Verdict: The FirePro V7800P strikes a balance between price and performance for projects where rendering speed and support for new standards are essential.


Practical Tips

- Power Supply: Choose models with separate 8+8 pin cables (for example, Corsair RM650x).

- Compatibility: Supports motherboards with PCIe 4.0/5.0 and Windows 12/Linux Kernel 6.8+.

- Drivers: Use Pro Edition drivers from AMD for stability in professional applications.


Pros and Cons

Pros:

- High memory bandwidth.

- Support for 8K displays and the latest APIs.

- Optimization for OpenCL and ROCm.

Cons:

- Lack of CUDA.

- Limited gaming potential.

- Price: $2200 is not a budget solution.


Final Conclusion: Who is the FirePro V7800P For?

This card is designed for:

- 3D designers and architects working with heavy scenes.

- Video engineers editing 8K content.

- Scientists involved in GPU-accelerated computations.

If you need maximum reliability, support for professional software, and readiness for future upgrades, the FirePro V7800P will be a reliable choice. For gaming or tasks reliant on CUDA, it is better to consider other options.


Prices are current as of April 2025 and are listed for new devices.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
May 2011
Model Name
FirePro V7800P
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
18
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
403.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.976 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1440
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
138W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.976 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.064 +4.5%
2.01 +1.7%
1.932 -2.2%
1.893 -4.2%