AMD Radeon Pro WX 3200

AMD Radeon Pro WX 3200

AMD Radeon Pro WX 3200: A Professional Tool for Budget Workstations

Review valid as of April 2025


Introduction

The AMD Radeon Pro WX 3200 graphics card is a compact solution for professionals who value stability, support for specialized software, and a moderate price. While it does not claim the flagship title, its capabilities make it an interesting choice for specific tasks. Let's explore who this model is suitable for and what its strengths are.


Architecture and Key Features

Architecture: The WX 3200 is based on GCN 4.0 (Graphics Core Next), which, although less energy-efficient than the modern RDNA 3.0, remains a reliable platform for professional applications.

Manufacturing Process: 14-nm FinFET from GlobalFoundries. While this is not the most advanced process in 2025, it ensures low production costs.

Unique Features:

- Support for AMD FidelityFX — a toolkit for enhancing visualization (adaptive contrast sharpening, shader effects).

- FreeSync for minimizing screen tearing.

- ProRender — a built-in open-source renderer.

- Lack of hardware-accelerated ray tracing (RT cores) — not a priority for this model.

Ports: 4x mini-DisplayPort 1.4, supporting up to 4 monitors with a resolution of 5K (5120×2880) each.


Memory: Speed and Capacity

Type and Capacity: 4 GB GDDR5 with a 128-bit bus. For 2025, this is modest but sufficient for basic tasks.

Bandwidth: 112 GB/s. This is enough for working with 2D graphics and simple 3D models but may become a bottleneck when rendering complex scenes.

Impact on Performance: The limited memory capacity does not allow for high-resolution texture loading, which is critical for modern games and complex CAD projects.


Gaming Performance: Not the Primary Focus, but Possible

The WX 3200 is positioned as a professional card, but it has been tested in games as well. Settings: 1080p, medium quality.

- CS2: 90–110 FPS.

- Fortnite (no RT): 45–55 FPS.

- Cyberpunk 2077 (Low): 25–30 FPS.

- Apex Legends: 60–70 FPS.

Conclusion: The card is weak for gaming – it falls short even when compared to budget gaming models like the Radeon RX 6500 XT. Ray tracing is unavailable due to the lack of RT cores.


Professional Tasks: Primary Specialization

Video Editing: In Premiere Pro and DaVinci Resolve, the WX 3200 shows stability when working with projects up to 4K 30 FPS. Rendering a 10-minute video in H.264 takes about 12–15 minutes.

3D Modeling: In Autodesk Maya and Blender (using ProRender), the card handles models of medium complexity. For instance, a scene with 2–3 million polygons is processed smoothly.

Scientific Calculations: Support for OpenCL 2.0 allows the use of the GPU for basic-level machine learning, but 4 GB of memory limits the size of datasets.

Advantages for Professionals:

- Certified drivers for Autodesk, SolidWorks, Blender.

- Stability during long working sessions.


Power Consumption and Heat Dissipation

TDP: 50W. The card does not require additional power and connects via PCIe x8.

Cooling: Passive heatsink in most versions. Under load, temperatures reach up to 75°C, which is safe but may require good ventilation in the case.

Assembly Recommendations:

- A case with 1–2 fans for heat dissipation.

- Low-profile design allows installation in compact systems.


Comparison with Competitors

NVIDIA Quadro T400 (4 GB GDDR6):

- Pros of T400: GDDR6, higher bandwidth (80 GB/s vs 112 GB/s for the WX 3200 — this needs clarification, possibly an error), support for CUDA.

- Cons: Price ($160–180 vs $130–150 for the WX 3200).

AMD Radeon Pro W5500 (8 GB GDDR6):

- More powerful but more expensive ($250–300). Suitable for more serious tasks.

Conclusion: The WX 3200 is for those looking for minimal costs while ensuring stability.


Practical Tips

Power Supply: A 300W supply is sufficient (with a margin). Example: be quiet! SFX Power 3 400W.

Compatibility:

- Support for Windows 10/11, Linux (with open-source AMDGPU drivers).

- Motherboards with PCIe x8/x16 (x8 mode).

Drivers:

- Use only the "Pro" versions from AMD — optimized for professional applications.

- Frequent updates to fix bugs in CAD software.


Pros and Cons

Pros:

- Low price ($130–150).

- Support for 4 monitors.

- Reliability and certified drivers.

Cons:

- Weak gaming potential.

- Only 4 GB of memory.

- Outdated GCN architecture.


Final Conclusion: Who is the WX 3200 For?

This graphics card is an ideal choice for:

1. Budget Workstations: Office video editing, 2D graphics, basic-level CAD work.

2. Digital Signage: Support for multi-monitor configurations.

3. Users who value stability: Certified drivers minimize crashes in professional software.

If you need a card for gaming or complex 3D rendering, look at more modern options. But for its price, the WX 3200 remains one of the best choices for starting in the profession.


Prices are valid as of April 2025. The listed cost refers to new devices in retail.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon Pro WX 3200
Generation
Radeon Pro
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.72 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
41.44 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.658 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
103.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.625 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
65W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.625 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.756 +8.1%
1.675 +3.1%
1.518 -6.6%