ATI Radeon HD 5830

ATI Radeon HD 5830

About GPU

The ATI Radeon HD 5830 GPU is a mid-range graphics card designed for desktop computers. With a memory size of 1024MB and memory type of GDDR5, this GPU can handle most modern games and applications with ease. The high memory clock speed of 1000MHz ensures smooth and lag-free performance, even when running demanding programs. With 1120 shading units, the Radeon HD 5830 is capable of delivering impressive graphics and visual effects. The 512KB L2 cache further enhances its performance, allowing for quick access to frequently used data. The TDP of 175W ensures that the GPU operates efficiently without consuming excessive power, making it a suitable choice for users concerned about energy consumption. The theoretical performance of 1.792 TFLOPS means that this GPU can handle graphics-intensive tasks with ease. Whether it's gaming, video editing, or graphic design, the Radeon HD 5830 has the power to deliver fast and responsive performance. Overall, the ATI Radeon HD 5830 is a solid choice for users looking for a mid-range graphics card that offers a good balance of performance and affordability. Its impressive specs, including high memory clock speed, substantial shading units, and efficient power consumption, make it a reliable option for various computing needs. Whether you're a casual gamer or a professional designer, this GPU is worth considering for your desktop setup.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
February 2010
Model Name
Radeon HD 5830
Generation
Evergreen
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.80 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.756 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1120
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.756 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.756 +0%
1.736 -1.1%
1.736 -1.1%