NVIDIA Tesla P6
 
                                    
                                    The NVIDIA Tesla P6 GPU is a high-performance professional graphics processing unit that offers impressive specs for a variety of professional applications. With a base clock of 1012MHz and a boost clock of 1506MHz, this GPU provides fast and efficient processing for demanding workloads.
The 16GB of GDDR5 memory and a memory clock of 1502MHz ensure high-speed data access and smooth operation, making it well-suited for graphics-intensive tasks such as virtualization and high-performance computing. With 2048 shading units and 2MB of L2 cache, the Tesla P6 delivers excellent rendering and visual computing capabilities.
The NVIDIA Tesla P6 boasts a TDP of 90W, making it a relatively energy-efficient GPU compared to others in its class. This makes it an ideal choice for businesses looking to minimize power consumption without sacrificing performance.
With a theoretical performance of 6.169 TFLOPS, the Tesla P6 excels in handling complex computations and graphics rendering, making it a valuable tool for professionals in fields such as scientific research, engineering, and content creation.
Overall, the NVIDIA Tesla P6 GPU offers exceptional performance, energy efficiency, and a comprehensive feature set, making it a top choice for professionals seeking a high-performance GPU for demanding workloads. Whether used for virtualization, high-performance computing, or visual computing, the Tesla P6 delivers impressive performance and reliability.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            NVIDIA
                        
                    
                                Platform
                            
                            
                                Professional
                            
                        
                                Launch Date
                            
                            
                                March 2017
                            
                        Model Name
                                                    
                            
                                Tesla P6
                                                            
                        
                    Generation
                                                    
                            
                                Tesla
                                                            
                        
                    Base Clock
                                                    
                            
                                1012MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                1506MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                MXM-B (3.0)
                                                            
                        
                    Transistors
                                                    
                            
                                7,200 million
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                128
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                16 nm
                                                            
                        
                    Architecture
                                                    
                            
                                Pascal
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                16GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR5
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                256bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                1502MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                192.3 GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                96.38 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                192.8 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                96.38 GFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                192.8 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                6.292
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
SM Count
                                                            
                                    ?
                                    
                                                    Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                
                            
                                16
                                                            
                        
                    Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                2048
                                                            
                        
                    L1 Cache
                                                    
                            
                                48 KB (per SM)
                                                            
                        
                    L2 Cache
                                                    
                            
                                2MB
                                                            
                        
                    TDP
                                                    
                            
                                90W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                3.0
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 (12_1)
                                                            
                        
                    CUDA
                                                    
                            
                                6.1
                                                            
                        
                    Power Connectors
                                                    
                            
                                None
                                                            
                        
                    Shader Model
                                                    
                            
                                6.4
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                64
                                                            
                        
                    Suggested PSU
                                                    
                            
                                250W
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                6.292
                                                TFLOPS
                                            
                                            
                                                OctaneBench
                                            
                                            
                                                                                                Score
                                            
                                            
                                                97
                                                
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    OctaneBench
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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