NVIDIA Quadro Plex 7000

NVIDIA Quadro Plex 7000

About GPU

The NVIDIA Quadro Plex 7000 GPU is a high-performance professional graphics solution designed for intensive visual computing tasks. With a memory size of 6GB and a memory type of GDDR5, this GPU provides ample storage and fast data access for complex rendering and simulation applications. The 750MHz memory clock ensures quick data processing, while the 512 shading units and 768KB L2 cache contribute to impressive graphics rendering and computation capabilities. One of the standout features of the NVIDIA Quadro Plex 7000 GPU is its TDP of 600W, which indicates a high level of power consumption. This is to be expected for a professional GPU of this caliber, but it's important for users to ensure they have a power supply and cooling system capable of meeting these demands. The theoretical performance of 1.176 TFLOPS speaks to the GPU's ability to handle demanding workloads and deliver high-quality visual output. This makes it well-suited for tasks such as 3D modeling, animation, and virtual reality applications. Overall, the NVIDIA Quadro Plex 7000 GPU is a top-of-the-line solution for professionals in industries such as architecture, engineering, media and entertainment, and scientific research. While it may not be necessary for more standard computing needs, for those who require cutting-edge graphics performance, this GPU is an excellent choice.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
July 2011
Model Name
Quadro Plex 7000
Generation
Quadro Plex
Bus Interface
PCIe 2.0 x16
Transistors
3,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.37 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
36.74 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
587.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.152 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SM)
L2 Cache
768KB
TDP
600W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
1000W

Benchmarks

FP32 (float)
Score
1.152 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.192 +3.5%
1.174 +1.9%
1.126 -2.3%
1.092 -5.2%