ATI FirePro V5800 DVI

ATI FirePro V5800 DVI

About GPU

The ATI FirePro V5800 DVI GPU is a reliable graphics card designed for use in desktop computers. With a memory size of 1024MB and a memory type of GDDR5, this GPU offers fast and efficient performance for a variety of graphic-intensive tasks. The memory clock speed of 1000MHz ensures smooth and responsive graphics rendering, making it ideal for demanding applications such as 3D modeling, video editing, and gaming. With 800 shading units, the ATI FirePro V5800 DVI GPU is capable of delivering high-quality visuals with stunning detail and realism. The 256KB L2 cache further enhances its overall performance, allowing for faster data access and processing. The GPU has a TDP of 74W, meaning it delivers powerful performance without consuming excessive energy. One of the standout features of the ATI FirePro V5800 DVI GPU is its theoretical performance of 1.104 TFLOPS, making it suitable for tasks that require extensive computational power. This includes real-time visualization, rendering complex scenes, and running multiple displays simultaneously. Overall, the ATI FirePro V5800 DVI GPU is a solid choice for professionals and enthusiasts who require a high-performance graphics card for their desktop computer. With its impressive specifications and reliable performance, this GPU is well-suited for a wide range of graphic-intensive applications. Whether you're a designer, content creator, or gamer, the ATI FirePro V5800 DVI GPU delivers the power and efficiency needed to bring your visuals to life.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
April 2010
Model Name
FirePro V5800 DVI
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.04 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
27.60 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.126 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
74W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
None
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.126 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.174 +4.3%
1.152 +2.3%
1.092 -3%
1.051 -6.7%