AMD Radeon R7 250X

AMD Radeon R7 250X

About GPU

The AMD Radeon R7 250X GPU is a solid mid-range graphics card that offers surprisingly good performance for its price point. With 1024MB of GDDR5 memory and a memory clock of 1125MHz, this GPU offers a good balance of memory size and speed, making it suitable for a wide range of gaming and multimedia applications. With 640 shading units and 256KB of L2 cache, the R7 250X is capable of handling modern games at medium to high settings, as well as providing smooth video playback and speedy photo or video editing. The 1.216 TFLOPS theoretical performance ensures that this GPU can handle demanding graphics tasks with relative ease. In terms of power consumption, the R7 250X has a TDP of 80W, which is relatively low for a discrete graphics card of this performance level. This means that it can be installed in a wide range of desktop systems without requiring a significant upgrade to the power supply. Overall, the AMD Radeon R7 250X offers a good balance of performance, power efficiency, and affordability, making it a great choice for budget-conscious gamers and multimedia enthusiasts. While it may not be the most powerful GPU on the market, it certainly offers plenty of performance for the price, and is a solid option for anyone looking to upgrade their desktop system without breaking the bank.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
February 2014
Model Name
Radeon R7 250X
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
76.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.192 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.192 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.223 +2.6%
1.174 -1.5%
1.152 -3.4%