NVIDIA GeForce GTX 675MX Mac Edition
About GPU
The NVIDIA GeForce GTX 675MX Mac Edition GPU is a powerful and high-performance graphics processing unit designed for the Mac platform. With a memory size of 1024MB and memory type of GDDR5, this GPU is capable of handling demanding graphics tasks and providing an immersive gaming experience.
The 1250MHz memory clock ensures fast and efficient data processing, while the 1344 shading units and 512KB L2 cache contribute to the GPU's impressive performance. With a TDP of 100W and theoretical performance of 1.933 TFLOPS, the GeForce GTX 675MX Mac Edition delivers smooth and lag-free gameplay, as well as seamless video and graphics rendering.
One of the standout features of this GPU is its compatibility with Mac systems, making it a great choice for Mac users who require a high-performance graphics solution for gaming, creative work, or professional applications. The GPU's robust hardware and advanced architecture make it suitable for handling graphics-intensive tasks such as video editing, 3D modeling, and rendering.
Overall, the NVIDIA GeForce GTX 675MX Mac Edition GPU offers a combination of power, efficiency, and compatibility, making it a compelling choice for Mac users seeking a reliable and high-performance graphics solution. Whether for gaming, content creation, or professional applications, this GPU delivers impressive graphics performance and is a valuable addition to any Mac system.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2013
Model Name
GeForce GTX 675MX Mac Edition
Generation
GeForce 600M
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.13 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.53 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.53 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.894
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
1.894
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS