AMD Radeon HD 7950M

AMD Radeon HD 7950M

About GPU

The AMD Radeon HD 7950M is a mobile GPU that offers reliable and powerful performance for gaming and graphics-intensive tasks. With 2GB of GDDR5 memory and a memory clock of 1000MHz, this GPU provides fast and responsive performance, allowing for smooth and fluid gameplay and graphics rendering. With 1280 shading units and a 512KB L2 cache, the Radeon HD 7950M is capable of handling demanding graphic workloads with ease. The GPU has a TDP of 75W, making it a relatively power-efficient option for mobile devices. In terms of performance, the Radeon HD 7950M boasts a theoretical performance of 1.792 TFLOPS, ensuring that it can handle even the most demanding games and applications. The GPU is also capable of supporting high-resolution displays and VR experiences, making it a versatile option for a variety of use cases. In real-world testing, the AMD Radeon HD 7950M delivers impressive results, providing smooth and immersive gaming experiences and fast graphics rendering for creative applications. It also supports technologies such as AMD Eyefinity, allowing for multi-display setups for increased productivity and immersive gaming experiences. Overall, the AMD Radeon HD 7950M is a solid choice for anyone in need of a powerful and reliable mobile GPU. Its impressive performance, power efficiency, and support for advanced technologies make it a great option for gaming laptops and professional mobile workstations.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2012
Model Name
Radeon HD 7950M
Generation
London
Bus Interface
MXM-B (3.0)
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.828 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
1.828 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.932 +5.7%
1.8 -1.5%