AMD Radeon Vega 7 Mobile

AMD Radeon Vega 7 Mobile

AMD Radeon Vega 7 Mobile: Review and Analysis for 2025

Integrated graphics for budget laptops — is it worth considering?


1. Architecture and Key Features

Vega Architecture: A Time-Tested Foundation

The AMD Radeon Vega 7 Mobile is an integrated graphics solution built into the Ryzen 5000 and 6000 series mobile processors. While the Vega architecture lags behind the modern RDNA 3/4, it remains relevant for budget devices. The manufacturing process is 7 nm, ensuring a balance between performance and energy efficiency.

Unique Features

Vega 7 supports AMD FidelityFX Super Resolution (FSR) technologies versions 1.0 and 2.0, allowing for increased FPS in games through upscaling. However, there is no hardware support for ray tracing; this requires RDNA 2 architecture or newer.


2. Memory: Limitations of Integrated Solutions

Type and Volume

Vega 7 uses system RAM (DDR4 or LPDDR5 depending on the processor). The amount of allocated VRAM is dynamically regulated up to 2 GB, but it ultimately depends on the BIOS settings and the laptop's RAM (often 8–16 GB).

Bandwidth

Memory access speed is limited by the characteristics of the RAM. For example, with DDR4-3200, the bandwidth is about 51.2 GB/s, which is 3–4 times lower than discrete cards with GDDR6. This becomes a bottleneck in demanding games.


3. Gaming Performance: Modest Results

1080p — Comfortable for Light Projects

In CS:GO and Dota 2, Vega 7 delivers 60–80 FPS at medium settings. In Fortnite (performance mode + FSR), it achieves around 45–55 FPS. However, modern AAA titles like Cyberpunk 2077 only run at 20–25 FPS even on low settings.

1440p and 4K: Not for This Card

Due to limited power and memory bandwidth, playing at resolutions above Full HD is impractical. The exception is older projects (e.g., Skyrim) or cloud gaming.

Ray Tracing: Absent

There is no hardware support for RT cores. Software emulation through FSR or Radeon Software is possible but results in FPS dropping to unacceptable levels.


4. Professional Tasks: Basic Capabilities

Video Editing and Rendering

In DaVinci Resolve and Premiere Pro, Vega 7 handles 1080p video editing but struggles with 4K timelines. Rendering acceleration via OpenCL exists, but the speed is lower than that of discrete GPUs.

3D Modeling

For Blender or AutoCAD, it is suitable only for simple scenes. Complex projects require more video memory and computing power.

Scientific Calculations

OpenCL support allows using the card for basic machine learning tasks, but NVIDIA’s CUDA cores are out of competition here.


5. Power Consumption and Thermal Output

TDP and Cooling Recommendations

The total TDP of the processor with Vega 7 is 15–25 W. The integrated GPU does not require a separate cooler — passive cooling or a compact heatsink is sufficient.

Case Selection Tips

Laptops with Vega 7 are usually ultrabooks or budget models. For stable operation, choose devices with ventilation grids on the bottom panel and aluminum chassis for better heat dissipation.


6. Comparison with Competitors

AMD Radeon 780M (RDNA 3)

The more modern integrated graphics in the Ryzen 8000 series outperform Vega 7 by 40–60% in games, thanks to RDNA 3 architecture and support for FSR 3.0.

NVIDIA GeForce MX550

The discrete MX550 card (~$350) shows 2–3 times higher FPS in games but requires active cooling and increases the laptop's cost.

Intel Iris Xe (12th Gen)

Comparable to Vega 7 in multimedia tasks but lags behind in gaming due to less optimized drivers.


7. Practical Tips

Power Supply

Does not require separate power — integrated into the processor.

Compatibility

Works only in laptops with Ryzen 5 5600U, Ryzen 7 5800U, and similar processors. Upgrading requires replacing the entire device.

Drivers

Regularly update Radeon Software Adrenalin through the official AMD website. Disable automatic Windows updates for drivers, as they are often outdated.


8. Pros and Cons

Pros:

- Low power consumption.

- Sufficient for office tasks and light gaming.

- FSR support for FPS improvement.

Cons:

- Weak performance in modern games.

- No hardware Ray Tracing support.

- Dependence on system RAM speed.


9. Final Conclusion: Who is Vega 7 Mobile Suitable For?

This GPU is aimed at:

- Students — for document work, Zoom, and undemanding gaming.

- Office users — ideal for laptops priced at $500–700.

- Owners of older projectors/monitors — supports 4K output via HDMI 2.1.

Why You Might Want to Avoid It?

If you plan to play new releases like GTA VI or work with 3D rendering — consider laptops with RTX 4050 or Radeon 780M. Vega 7 Mobile in 2025 is a choice for those who value a balance of price and basic functionality.


Prices for laptops with Vega 7 Mobile in 2025: $500–750 (new models).

Basic

Label Name
AMD
Platform
Integrated
Launch Date
April 2021
Model Name
Radeon Vega 7 Mobile
Generation
Cezanne
Base Clock
300MHz
Boost Clock
1900MHz
Bus Interface
IGP
Transistors
9,800 million
Compute Units
7
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
28
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
53.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.405 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
106.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.736 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
1.736 TFLOPS
3DMark Time Spy
Score
1031

Compared to Other GPU

FP32 (float) / TFLOPS
1.854 +6.8%
1.801 +3.7%
1.618 -6.8%
3DMark Time Spy
5182 +402.6%
3906 +278.9%
2755 +167.2%
1769 +71.6%