AMD Radeon Vega 7

AMD Radeon Vega 7

AMD Radeon Vega 7: Review and Analysis of a Budget GPU's Capabilities in 2025

April 2025


Introduction

In a world where graphics cards with ray tracing and AI acceleration have become the standard, the AMD Radeon Vega 7 continues to hold its ground as an accessible solution for casual gamers and professionals. Despite the age of its architecture, this model remains relevant due to driver optimizations and an affordable price (around $180–220 for new units). Let's explore who Vega 7 is suitable for in 2025 and what compromises may need to be made.


Architecture and Key Features

Architecture: The Vega 7 is based on the 5th generation Graphics Core Next (GCN 5.0), which AMD actively developed before transitioning to RDNA. While not the latest architecture, it is a proven platform optimized for DirectX 12 and Vulkan.

Process Technology: The 7nm process from TSMC — by 2025, this is no longer cutting-edge, but energy efficiency remains at a respectable level.

Unique Features:

- FidelityFX Super Resolution (FSR): Support for FSR 2.2 allows for increased FPS in games through upscaling. Unlike NVIDIA's DLSS, FSR works on any GPU, including competitors'.

- Radeon Image Sharpening (RIS): Enhances image clarity without straining computational resources.

- Lack of Hardware Ray Tracing: The Vega 7 relies on software methods, limiting its performance in modern RT games.


Memory: Type, Size, and Impact on Performance

Memory Type: GDDR6 with a 128-bit bus — not the fastest option, but acceptable for the budget segment.

Size: 8 GB. This is sufficient for Full HD gaming and graphics work, but in projects with highly detailed textures (like Cyberpunk 2077: Phantom Liberty), there may be stutters on ultra settings.

Bandwidth: 256 GB/s. This is modest compared to cards with HBM2 or GDDR6X, but adequate for its price point. In open-world games (like Horizon Forbidden West), it's advisable to lower texture settings to "high" to avoid drops in performance.


Gaming Performance: FPS, Resolutions, and Ray Tracing

1080p (Full HD):

- Apex Legends (high settings): 90–110 FPS.

- Elden Ring (medium settings + FSR 2.2): 55–65 FPS.

- Call of Duty: Modern Warfare V (medium settings): 70–80 FPS.

1440p (QHD):

For comfortable gaming, FSR 2.2 needs to be activated. For instance, in Fortnite (epic settings) — 40–50 FPS without FSR and 60–70 FPS with FSR.

4K: Not recommended — even in CS2, average FPS barely reaches 45 frames.

Ray Tracing: Hardware RT is absent in the Vega 7. In games like Alan Wake 2, RT effects are unavailable, but FSR helps partially offset the load.


Professional Tasks: Video Editing, 3D, and Calculations

Video Editing: In DaVinci Resolve and Premiere Pro, the Vega 7 handles rendering of 1080p/4K projects thanks to support for OpenCL and AMD Encoder. For example, exporting a 10-minute 4K video takes about 12–15 minutes.

3D Modeling: In Blender and Maya, the card shows average results. Rendering a medium complexity scene takes 20–30% longer than on the NVIDIA RTX 3050 (due to the lack of a CUDA equivalent).

Scientific Calculations: OpenCL support allows for GPU use in machine learning or simulations, but efficiency is lower than that of cards with Tensor Cores.


Power Consumption and Thermal Output

TDP: 130 W — a modest figure, but under overclocking, spikes can reach up to 150 W.

Cooling:

- Reference models are equipped with compact coolers that can reach 40–45 dB under load.

- For quiet operation in a case with good ventilation (like the Fractal Design Meshify C), it's advisable to choose models with 2–3 fans from Sapphire or PowerColor.

Case Recommendations: Minimum case volume — 30 liters, with at least two intake and one exhaust fan.


Comparison with Competitors

NVIDIA GeForce RTX 3050 (6 GB):

- Pros: Better performance in RT games, DLSS 3.5, lower power consumption (115 W).

- Cons: Higher price ($230–250), only 6 GB of memory.

AMD Radeon RX 6500 XT:

- Pros: RDNA 2 architecture, PCIe 4.0 support.

- Cons: Only 4 GB of memory, which is critical for modern games.

Intel Arc A580:

- Pros: Good performance in DX12/Vulkan, XeSS.

- Cons: "Raw" drivers, high TDP (175 W).

Conclusion: Vega 7 wins on memory size and price, but falls short in energy efficiency and support for new technologies.


Practical Tips

Power Supply: At least 450 W (e.g., Corsair CX450M). For systems with Ryzen 5 7600 level processors — 500 W.

Compatibility:

- Motherboards: PCIe 3.0 x16 (fully compatible with PCIe 4.0, but with no performance gain).

- Processors: It's better to avoid pairing with Ryzen 9 or Core i7 due to potential bottlenecking in GPU-dependent tasks.

Drivers:

- Use Adrenalin 2025 Edition with improved support for FSR 3.1.

- Disable automatic overclocking in settings — Vega 7 tends to overheat with aggressive OC.


Pros and Cons

Pros:

- Low price for 8 GB GDDR6.

- Good performance in older and AMD-optimized games.

- Support for FSR 3.1.

Cons:

- No hardware ray tracing.

- Noisy cooling system in reference models.

- Absence of PCIe 4.0.


Final Verdict: Who Is the Radeon Vega 7 Suitable For?

1. Budget Gamers: If you're gaming in Full HD on medium settings and don’t chase after RTX effects.

2. Office PCs with a Graphic Focus: For video editing in 1080p or working in Photoshop.

3. Owners of Older Systems: An upgrade from GTX 1050 Ti or RX 560 without needing to replace the power supply.

Alternative: If your budget allows for $250–300, consider the RTX 3060 or RX 6600 — they offer more modern capabilities.


Conclusion

The AMD Radeon Vega 7 in 2025 is a choice for practicality rather than cutting-edge technology. It suits those who appreciate a balance between price and performance, are willing to live with the lack of "ultra-future" features, and do not plan to upgrade in the next 2–3 years. In a climate where games are increasingly demanding 12 GB VRAM and RT accelerators, the Vega 7 remains a niche, yet viable option.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
April 2021
Model Name
Radeon Vega 7
Generation
Cezanne
Base Clock
300MHz
Boost Clock
1900MHz
Bus Interface
IGP
Transistors
9,800 million
Compute Units
7
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
28
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
53.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.405 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
106.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.736 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
1.736 TFLOPS
3DMark Time Spy
Score
1420

Compared to Other GPU

FP32 (float) / TFLOPS
1.856 +6.9%
1.806 +4%
1.671 -3.7%
1.618 -6.8%
3DMark Time Spy
5182 +264.9%
3906 +175.1%
2755 +94%
1769 +24.6%