NVIDIA Quadro M5000

NVIDIA Quadro M5000

About GPU

The NVIDIA Quadro M5000 is a high-performance GPU specifically designed for professional use. With a base clock of 861MHz and a boost clock of 1038MHz, this GPU offers impressive speed and efficiency for demanding workloads. The 8GB of GDDR5 memory provides ample memory capacity and bandwidth for handling large datasets and complex simulations. The 2048 shading units and 2MB of L2 cache contribute to the GPU's ability to handle intricate calculations and render high-quality graphics with ease. The 150W TDP ensures that the GPU operates at optimal power levels, minimizing energy consumption while delivering exceptional performance. In terms of performance, the Quadro M5000 boasts a theoretical performance of 4.252 TFLOPS, making it well-suited for professional applications such as 3D rendering, animation, virtual reality, and other graphics-intensive tasks. Whether it's creating complex visuals for architectural design or running simulations for engineering projects, the Quadro M5000 excels in delivering the power and precision needed for these tasks. Overall, the NVIDIA Quadro M5000 is a top-of-the-line GPU for professionals who require uncompromising performance and reliability. Its impressive specifications and robust design make it an excellent choice for industries where accuracy and speed are paramount. If you're in need of a GPU that can handle the most demanding professional workloads, the Quadro M5000 is definitely worth considering.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
June 2015
Model Name
Quadro M5000
Generation
Quadro
Base Clock
861MHz
Boost Clock
1038MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
66.43 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
132.9 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
132.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.167 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
4.167 TFLOPS
Blender
Score
323
OctaneBench
Score
89

Compared to Other GPU

FP32 (float) / TFLOPS
4.178 +0.3%
4.178 +0.3%
4.167
4.15 -0.4%
4.14 -0.6%
Blender
335 +3.7%
319 -1.2%
318 -1.5%
OctaneBench
90 +1.1%
89 +0%
86 -3.4%