NVIDIA GeForce GTX 950A

NVIDIA GeForce GTX 950A

About GPU

The NVIDIA GeForce GTX 950A GPU is a mobile platform graphics card that offers solid performance for gaming and multimedia tasks. With a base clock speed of 993MHz and a boost clock speed of 1124MHz, this GPU provides smooth and responsive performance for a variety of applications. The 2GB of DDR3 memory and a memory clock speed of 1001MHz ensure that the GPU can handle demanding tasks such as gaming and video editing with ease. With 640 shading units and 2MB of L2 cache, the GTX 950A delivers impressive graphics rendering capabilities, allowing for realistic and immersive gaming experiences. The GPU's TDP of 75W makes it power efficient, meaning it can be used in a variety of laptops without causing excessive heat or draining the battery too quickly. In terms of performance, the GTX 950A offers a theoretical performance of 1.439 TFLOPS, making it a capable graphics card for modern gaming and multimedia tasks. It can handle most modern games at medium to high settings, providing a smooth and enjoyable gaming experience. Overall, the NVIDIA GeForce GTX 950A GPU is a solid choice for those looking for a mobile graphics card that offers good performance and power efficiency. Whether for gaming or multimedia tasks, the GTX 950A delivers impressive performance and capabilities, making it a great option for laptop users.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2015
Model Name
GeForce GTX 950A
Generation
GeForce 900A
Base Clock
993MHz
Boost Clock
1124MHz
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
32.03 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.98 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.96 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
44.96 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.468 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
1.468 TFLOPS
OpenCL
Score
10348

Compared to Other GPU

FP32 (float) / TFLOPS
1.475 +0.5%
1.457 -0.7%
OpenCL
10722 +3.6%
10692 +3.3%
10308 -0.4%
10176 -1.7%