NVIDIA GeForce GTX 760 Ti OEM Rebrand

NVIDIA GeForce GTX 760 Ti OEM Rebrand

NVIDIA GeForce GTX 760 Ti OEM Rebrand: A Retrospective and Relevance in 2025

Introduction

The NVIDIA GeForce GTX 760 Ti OEM Rebrand is a renamed OEM version of the model from 2013, which still occasionally appears for sale in ready-made PCs or as remnants of old batches. Despite its venerable age, it continues to attract the attention of budget-conscious users. But how relevant is it in 2025? Let’s break down the details.


1. Architecture and Key Features

Kepler Architecture: A Legacy of the Past

The GTX 760 Ti OEM Rebrand is based on the Kepler architecture (GK104 chip), manufactured using a 28nm process. This solution from 2013 was optimized for the energy efficiency of its time but is hopelessly outdated by 2025.

Lack of Modern Technologies

The card does not support ray tracing (RTX), DLSS, FidelityFX, or similar features. Its capabilities are limited to basic graphical APIs such as DirectX 11 and OpenGL 4.6. For games focusing on DX12 Ultimate or Vulkan, this is a weak link.

OEM Version Features

The rebranded model differs from the original GTX 760 Ti only in slight changes in clock speeds (often reduced to lower TDP) and the design of the cooling system. The number of CUDA cores is 1152, with a base clock of around 915 MHz.


2. Memory: Modest Specifications

Type and Size

The card is equipped with 2 GB of GDDR5 memory with a 256-bit bus. This is insufficient for modern games and applications: even projects from 2024–2025 require at least 4–6 GB of video memory for smooth operation at low settings.

Bandwidth

A bandwidth of 192 GB/s seems laughable in 2025 compared to budget cards like the NVIDIA GTX 1650 (128-bit, 192 GB/s) or the AMD RX 6400 (128-bit, 224 GB/s). This limits performance in tasks with high-resolution textures.


3. Gaming Performance: A Nostalgia for the Past

1080p: Minimum for Survival

In games from 2025, the GTX 760 Ti OEM Rebrand shows modest results:

- Cyberpunk 2077 (patch 2.2): 12–18 FPS on low settings.

- Counter-Strike 2: 50–60 FPS (medium settings).

- Fortnite: 30–40 FPS (low, without DLSS or FSR support).

1440p and 4K: Not for This Card

Even in older titles like The Witcher 3, 1440p resolution drops FPS to 25–30 frames. 4K gaming is out of the question—there isn’t enough video memory for loading textures.

Ray Tracing: No Support

The absence of hardware RT core support makes ray tracing impossible even in hybrid mode.


4. Professional Tasks: Extremely Limited Applicability

Video Editing and Rendering

For work in DaVinci Resolve or Adobe Premiere, the card is only suitable for simple projects (1080p, 2–3 tracks). Rendering a 4-minute video in 1080p will take 20–30 minutes compared to 5–7 minutes with modern budget GPUs.

3D Modeling

In Blender or Maya, a scene with 500k polygons will load with delays. Kepler CUDA cores are 3–4 times slower than modern counterparts.

Scientific Calculations

While it supports CUDA and OpenCL, machine learning tasks or simulations require a minimum of 4 GB of memory. The GTX 760 Ti OEM Rebrand is not suitable.


5. Power Consumption and Heat Dissipation

TDP and PSU Requirements

The card has a TDP of 170W. A power supply of at least 450W with a 6-pin connector is necessary for stable operation. Modern PSUs with an 80+ Bronze certification are an optimal choice.

Cooling and Cases

A noisy OEM design cooler is a common issue. A case with good ventilation (2–3 120mm fans) is recommended. In compact cases, overheating (up to 85°C under load) may occur.


6. Comparison with Competitors

Against Contemporary 2025 Cards

- NVIDIA GTX 1650 (4 GB GDDR6): 40–50% faster, TDP 75W, supports DLSS. Price: $150–170.

- AMD RX 6400 (4 GB GDDR6): Better handles DX12, has FSR. Price: $130–150.

Comparison with Peers

In 2013, competitors included the AMD Radeon HD 7950 (3 GB GDDR5) and the GTX 770 (2 GB GDDR5). Today, they have all also become outdated, but the GTX 760 Ti lags behind even them in 2025 benchmarks.


7. Practical Advice

Power Supply

A minimum of 450W with overload protection (e.g., Corsair CV450 or Be Quiet! System Power 9).

Compatibility

- Platform: Requires PCIe 3.0 x16. It works on motherboards with PCIe 4.0/5.0, but with no speed gain.

- Drivers: Official driver support ended in 2024. There may be issues with Windows 11 24H2 and newer.

Optimization

- Use utilities like MSI Afterburner for overclocking (maximum +5–7% performance).

- In games, enable FSR 1.0 (if supported) to increase FPS.


8. Pros and Cons

Pros

- Price: Available for $60–80 (new units).

- Compatibility with Old PCs: Suitable for upgrading systems with 2010-era processors.

Cons

- Low performance in modern games.

- Only 2 GB of video memory.

- High power consumption for its capabilities.

- No support for new technologies (DLSS, RTX).


9. Final Conclusion: Who Should Consider the GTX 760 Ti OEM Rebrand?

This graphics card is suitable for:

1. Owners of Old PCs who need to replace a burnt-out GPU without overspending.

2. Retro Gaming Enthusiasts (for games from 2005-2015).

3. Office Systems, where image output and basic graphics are required.

Why You Shouldn’t Buy It?

Even budget novelties from 2025 (like the Intel Arc A380 for $120) offer better performance, support for modern APIs, and lower power consumption. The GTX 760 Ti OEM Rebrand is yesterday's technology, relevant only in narrow scenarios.


Conclusion

The NVIDIA GeForce GTX 760 Ti OEM Rebrand exemplifies how quickly technologies become outdated. In 2025, it can only be recommended in exceptional cases. For comfortable gaming and work, one should consider new budget solutions, which for the same $100–150 offer immensely more capabilities.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2013
Model Name
GeForce GTX 760 Ti OEM Rebrand
Generation
GeForce 700
Base Clock
915MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
109.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
109.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.687 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.687 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.581 -3.9%
2.536 -5.6%