ATI Radeon HD 5870 Mac Edition

ATI Radeon HD 5870 Mac Edition

About GPU

The ATI Radeon HD 5870 Mac Edition GPU is a powerful and efficient graphics processing unit designed for desktop use. With a memory size of 1024MB and memory type GDDR5, this GPU is capable of handling even the most demanding graphic tasks with ease. The memory clock speed of 1195MHz ensures smooth and fast performance, making it ideal for high-resolution gaming and video editing. The ATI Radeon HD 5870 Mac Edition GPU boasts an impressive 1600 shading units, 512KB L2 cache, and a TDP of 228W, making it a powerhouse in terms of processing capabilities. The theoretical performance of 2.72 TFLOPS further solidifies its status as a high-performance GPU. One of the standout features of the ATI Radeon HD 5870 Mac Edition GPU is its ability to support multiple displays, making it a great choice for professionals who require a multi-monitor setup for their work. Additionally, the GPU's compatibility with Mac systems makes it a valuable option for users in the Mac ecosystem. Overall, the ATI Radeon HD 5870 Mac Edition GPU delivers exceptional performance, reliability, and compatibility for desktop users, particularly those in need of high-quality graphics processing. Whether for gaming, video editing, or graphic design, this GPU is a solid choice for those seeking a powerful and versatile graphics solution.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
June 2010
Model Name
Radeon HD 5870 Mac Edition
Generation
Evergreen
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1195MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.774 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
228W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.774 TFLOPS

Compared to Other GPU