NVIDIA H800 PCIe 80 GB
vs
NVIDIA GeForce RTX 2080 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA H800 PCIe 80 GB and NVIDIA GeForce RTX 2080 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1755MHz (1755MHz vs 1545MHz)
  • Larger Memory Size: 80GB (80GB vs 11GB)
  • Higher Bandwidth: 2039 GB/s (2039 GB/s vs 616.0 GB/s)
  • More Shading Units: 18432 (18432 vs 4352)
  • Newer Launch Date: March 2022 (March 2022 vs September 2018)

Basic

NVIDIA
Label Name
NVIDIA
March 2022
Launch Date
September 2018
Professional
Platform
Desktop
H800 PCIe 80 GB
Model Name
GeForce RTX 2080 Ti
NVIDIA Hopper
Generation
GeForce 20
1095MHz
Base Clock
1350MHz
1755MHz
Boost Clock
1545MHz
PCIe 5.0 x16
Bus Interface
PCIe 3.0 x16
80,000 million
Transistors
18,600 million
-
RT Cores
68
528
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
544
456
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
272
TSMC
Foundry
TSMC
4 nm
Process Size
12 nm
Hopper
Architecture
Turing

Memory Specifications

80GB
Memory Size
11GB
HBM2e
Memory Type
GDDR6
5120bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
1593MHz
Memory Clock
1750MHz
2039 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
616.0 GB/s

Display and Media

No outputs
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C

Theoretical Performance

42.12 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
136.0 GPixel/s
800.3 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.2 GTexel/s
1513 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.90 TFLOPS
0.8 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
420.2 GFLOPS
52.244 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.181 TFLOPS

Miscellaneous

114
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
18432
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
256 KB (per SM)
L1 Cache
64 KB (per SM)
50MB
L2 Cache
0MB
350W
TDP
250W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
-
OpenGL
4.6
9.0
CUDA
7.5
-
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
2x 8-pin
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
88
-
Shader Model
6.6
750W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
H800 PCIe 80 GB
52.244 +296%
GeForce RTX 2080 Ti
13.181