NVIDIA H200 SXM 141 GB
vs
NVIDIA H800 PCIe 80 GB

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA H200 SXM 141 GB and NVIDIA H800 PCIe 80 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1980 MHz (1980 MHz vs 1755MHz)
  • Larger Memory Size: 141GB (141GB vs 80GB)
  • Newer Launch Date: November 2024 (November 2024 vs March 2022)
  • Higher Bandwidth: 2039 GB/s (3.36TB/s vs 2039 GB/s)
  • More Shading Units: 18432 (16896 vs 18432)

Basic

NVIDIA
Label Name
NVIDIA
November 2024
Launch Date
March 2022
Desktop
Platform
Professional
H200 SXM 141 GB
Model Name
H800 PCIe 80 GB
Tesla Hopper(Hxx)
Generation
NVIDIA Hopper
1590 MHz
Base Clock
1095MHz
1980 MHz
Boost Clock
1755MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
80 billion
Transistors
80,000 million
528
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
528
528
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
456
TSMC
Foundry
TSMC
5 nm
Process Size
4 nm
Hopper
Architecture
Hopper

Memory Specifications

141GB
Memory Size
80GB
HBM3e
Memory Type
HBM2e
5120bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
1313 MHz
Memory Clock
1593MHz
3.36TB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
2039 GB/s

Display and Media

No outputs
Outputs
No outputs

Theoretical Performance

47.52 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.12 GPixel/s
1045 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
800.3 GTexel/s
267.6 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1513 TFLOPS
33.45 TFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.8 TFLOPS
65.572 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
52.244 TFLOPS

Miscellaneous

132
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
114
16896
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
18432
256 KB (per SM)
L1 Cache
256 KB (per SM)
50 MB
L2 Cache
50MB
700W
TDP
350W
3.0
OpenCL Version
3.0
9.0
CUDA
9.0
8-pin EPS
Power Connectors
1x 16-pin
24
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
1100 W
Suggested PSU
750W

Benchmarks

FP32 (float) / TFLOPS
H200 SXM 141 GB
65.572 +26%
H800 PCIe 80 GB
52.244