Advantages
- Higher Bandwidth: 3350 GB/s (3350 GB/s vs 3.36TB/s)
- Higher Boost Clock: 1980 MHz (1837MHz vs 1980 MHz)
- Larger Memory Size: 141GB (96GB vs 141GB)
- Newer Launch Date: November 2024 (March 2022 vs November 2024)
Basic
NVIDIA
Label Name
NVIDIA
March 2022
Launch Date
November 2024
Professional
Platform
Desktop
H100 SXM5 96 GB
Model Name
H200 SXM 141 GB
Tesla Hopper
Generation
Tesla Hopper(Hxx)
1665MHz
Base Clock
1590 MHz
1837MHz
Boost Clock
1980 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
80,000 million
Transistors
80 billion
528
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
528
528
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
528
TSMC
Foundry
TSMC
4 nm
Process Size
5 nm
Hopper
Architecture
Hopper
Memory Specifications
96GB
Memory Size
141GB
HBM3
Memory Type
HBM3e
5120bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
1313MHz
Memory Clock
1313 MHz
3350 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
3.36TB/s
Display and Media
No outputs
Outputs
No outputs
Theoretical Performance
44.09 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.52 GPixel/s
969.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1045 GTexel/s
248.3 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
267.6 TFLOPS
31.04 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.45 TFLOPS
68.32
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
65.572
TFLOPS
Miscellaneous
132
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
132
16896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
16896
256 KB (per SM)
L1 Cache
256 KB (per SM)
50MB
L2 Cache
50 MB
700W
TDP
700W
3.0
OpenCL Version
3.0
9.0
CUDA
9.0
8-pin EPS
Power Connectors
8-pin EPS
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
1100W
Suggested PSU
1100 W
Benchmarks
FP32 (float)
/ TFLOPS
H100 SXM5 96 GB
68.32
+4%
H200 SXM 141 GB
65.572
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