NVIDIA GeForce RTX 5060
vs
NVIDIA GeForce RTX 4080

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 5060 and NVIDIA GeForce RTX 4080 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2520 MHz (2520 MHz vs 2505MHz)
  • Newer Launch Date: January 2025 (January 2025 vs September 2022)
  • Larger Memory Size: 16GB (8GB vs 16GB)
  • Higher Bandwidth: 716.8 GB/s (80.00GB/s vs 716.8 GB/s)
  • More Shading Units: 9728 (4608 vs 9728)

Basic

NVIDIA
Label Name
NVIDIA
January 2025
Launch Date
September 2022
Desktop
Platform
Desktop
GeForce RTX 5060
Model Name
GeForce RTX 4080
GeForce 50
Generation
GeForce 40
2235 MHz
Base Clock
2205MHz
2520 MHz
Boost Clock
2505MHz
PCIe 5.0 x16
Bus Interface
PCIe 4.0 x16
Unknown
Transistors
45,900 million
36
RT Cores
76
144
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
304
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
304
TSMC
Foundry
TSMC
-
Process Size
5 nm
Blackwell 2.0
Architecture
Ada Lovelace

Memory Specifications

8GB
Memory Size
16GB
GDDR7
Memory Type
GDDR6X
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2500 MHz
Memory Clock
1400MHz
80.00GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
716.8 GB/s

Theoretical Performance

121.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
280.6 GPixel/s
362.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
761.5 GTexel/s
23.22 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
48.74 TFLOPS
362.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
761.5 GFLOPS
22.756 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
47.765 TFLOPS

Miscellaneous

36
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
76
4608
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
9728
128 KB (per SM)
L1 Cache
128 KB (per SM)
32 MB
L2 Cache
64MB
170W
TDP
320W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
9.1
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.7
Shader Model
6.7
450 W
Suggested PSU
700W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 5060
22.756
GeForce RTX 4080
47.765 +110%
3DMark Steel Nomad
GeForce RTX 5060
3170
GeForce RTX 4080
6595 +108%
Blender
GeForce RTX 5060
3614.9
GeForce RTX 4080
8341.45 +131%
Vulkan
GeForce RTX 5060
120050
GeForce RTX 4080
207930 +73%
OpenCL
GeForce RTX 5060
125065
GeForce RTX 4080
239769 +92%