NVIDIA GeForce RTX 4080 SUPER
vs
NVIDIA GeForce RTX 3080 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4080 SUPER and NVIDIA GeForce RTX 3080 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2505MHz (2505MHz vs 1665MHz)
  • Larger Memory Size: 16GB (16GB vs 12GB)
  • Newer Launch Date: January 2024 (January 2024 vs May 2021)
  • Higher Bandwidth: 912.4 GB/s (716.8 GB/s vs 912.4 GB/s)

Basic

NVIDIA
Label Name
NVIDIA
January 2024
Launch Date
May 2021
Desktop
Platform
Desktop
GeForce RTX 4080 SUPER
Model Name
GeForce RTX 3080 Ti
GeForce 40
Generation
GeForce 30
2205MHz
Base Clock
1365MHz
2505MHz
Boost Clock
1665MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
-
Transistors
28,300 million
-
RT Cores
80
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
-
Foundry
Samsung
-
Process Size
8 nm
-
Architecture
Ampere

Memory Specifications

16GB
Memory Size
12GB
GDDR6X
Memory Type
GDDR6X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1400MHz
Memory Clock
1188MHz
716.8 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s

Display and Media

-
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

280.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186.5 GPixel/s
801.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
532.8 GTexel/s
51.30 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.10 TFLOPS
801.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
532.8 GFLOPS
52.326 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.418 TFLOPS

Miscellaneous

80
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
10240
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10240
128 KB (per SM)
L1 Cache
128 KB (per SM)
64MB
L2 Cache
6MB
340W
TDP
350W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
-
OpenGL
4.6
-
CUDA
8.6
-
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 12-pin
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
-
Shader Model
6.6
-
Suggested PSU
750W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 4080 SUPER
52.326 +57%
GeForce RTX 3080 Ti
33.418
3DMark Steel Nomad
GeForce RTX 4080 SUPER
6624 +30%
GeForce RTX 3080 Ti
5094
3DMark Time Spy
GeForce RTX 4080 SUPER
28395 +48%
GeForce RTX 3080 Ti
19232
Blender
GeForce RTX 4080 SUPER
8294.09 +55%
GeForce RTX 3080 Ti
5351.01
Vulkan
GeForce RTX 4080 SUPER
219989 +32%
GeForce RTX 3080 Ti
166398
OpenCL
GeForce RTX 4080 SUPER
254268 +33%
GeForce RTX 3080 Ti
191319